whismerhill Posted December 24, 2015 Posted December 24, 2015 I found out todaythat a mod comes with a script file named "MineOreScript.pex" (Requiem) apparently the different naming from unofficial patches // CCOR : "mineorescript.pex"makes Mod Organizer not detect it as a file conflict in its interface.despite that, while playing conflict is resolved as expected. concrete example load order :CCORRequiem in game any CCOR MCM change has zero effect, conflict winner written as CCOR in mod organizer.
0 whismerhill Posted December 25, 2015 Author Posted December 25, 2015 this is what I did already.But nevermind either I didn't have my eyes in front of my sockets or something cause I' can't reproduce the issue nowfor some reason even though the file has uppercase it's all in lowercase in the conflict panel
0 GrantSP Posted December 24, 2015 Posted December 24, 2015 I think perhaps you may have an issue with your load order rather than what you describe as MO uses Windows own OS standards of being case insensitive. MineOreScript.pex == mineorescript.pex Any conflict you experience in game will be because the incorrect one is winning in the load order.If you examine the "Data" tab in MO and scroll to the Scripts folder and then navigate to the mineorescript.pex listing, the losing mods will be shown in a tooltip that appears when mousing over the name, which should be in RED.
Question
whismerhill
I found out today
that a mod comes with a script file named "MineOreScript.pex" (Requiem)
apparently the different naming from unofficial patches // CCOR : "mineorescript.pex"
makes Mod Organizer not detect it as a file conflict in its interface.
despite that, while playing conflict is resolved as expected.
concrete example load order :
CCOR
Requiem
in game any CCOR MCM change has zero effect, conflict winner written as CCOR in mod organizer.
2 answers to this question
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