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SKSE .ini Settings Not Working


Question

Posted (edited)

The issue turned out to be improper text file encoding (using a more sofisticated text editor allows viewing/saving various encoding formats). proper format is either ASCII or UTF-8.

This has been frustrating me to no end. My SKSE.ini settings are not working, resulting in an ILS any time I try to enter an exterior cell.

 

  • SKSE is properly installed.
  • The SKSE.ini file is in the proper location in MO.
  • The SKSE.ini file is formatted properly.
  • The -forcesteamloader argument is already set.

 

Despite that, the memory patch settings in the .ini file refuse to take effect. I've tried everything that I can think of outside of using SSME to no avail, MemoryBlocksLog returns 256/256 every time.

 

Current SKSE.ini file:

[General]
ClearInvalidRegistrations=1


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256


[Display]
iTintTextureResolution=2048
Edited by z929669

Recommended Posts

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Posted

According to the original post, the skse.ini settings are 768/256 so the first line in Memory Blocks Log should be 512/256 but is 256/256 instead. This seems to indicate either skse_loader.exe isn't running, it isn't finding the skse.ini file, or there's a typo somewhere in the skse.ini that is causing it not to read the entries correctly. I ruled out skse_loader.exe not running because he added the -forcesteamloader argument and (correct me I'm mistaken) Memory Blocks Log doesn't work with skse_loader running.

 

You know, thinking about this in more depth, is it possible that skse.ini is stored in Unicode format? Seems I ran into an issue a while back with an ini file not being read and I finally figured out the bloody thing was in Unicode instead of ANSI/ASCII.

 

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=2048
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Posted

Make sure the file is actually named SKSE.ini. Windows hides file extensions by default, so it's fairly easy to mistakenly end up with a file named SKSE.ini.txt.

  • 0
Posted

Make sure the file is actually named SKSE.ini. Windows hides file extensions by default, so it's fairly easy to mistakenly end up with a file named SKSE.ini.txt. 

The file itself is named and formatted properly.

 

6ca8dec1cc6fc85975800bab19d0a07a.png

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Posted

*cough* Sticky *cough*

 

Key point being "Skyrim\Data\skse\"

I already tried "Skyrim\Data\skse" and it didn't work either. It shouldn't make any difference whether you put it in a MO virtual folder or the data directory anyways.

  • 0
Posted

It should be in the SKSE folder in the SKSE mod in Mod Organizer. If you're looking at this in Windows Explorer, the full path should be something like this:

C:\ModOrganizer\mods\skse 1 07 03\SKSE\skse.ini

If you're not using Mod Organizer, it should be in the data\SKSE folder like this:

 

 

C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini

 

YiV7RZHhMSwsaq07

  • 0
Posted

It should be in the SKSE folder in the SKSE mod in Mod Organizer. If you're looking at this in Windows Explorer, the full path should be something like this:

C:\ModOrganizer\mods\skse 1 07 03\SKSE\skse.ini

If you're not using Mod Organizer, it should be in the data\SKSE folder like this:

C:\Games\Steam\SteamApps\common\Skyrim\Data\SKSE\skse.ini

YiV7RZHhMSwsaq07

That is the same setup that I already have, which I showed in the previous post.

  • 0
Posted

can you please place the skse.ini in the skyrim directory to test and see.

 

When you do, be sure to remove/rename the INI in the SKSE mod, as MO will use that instead of the one in the Skyrim folder.

 

I have already tried both suggestions, neither of them worked.

  • 0
Posted

I maybe having a 'senior moment' or failing completely to see the issue, but isn't this a case of Skyrim just not using that much memory in the first block?

 

Is this actually an issue? I can run a minimal modded game and my first block will be lucky to break 200MB.

 

This is the log of my "Basic character" profile:

[spoiler=Memory Block log]logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
...
178 98
179 98
179 99
190 99
195 99

 

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