-Interesting set-up for a mod Organizer. I have been using this for around a few weeks now and so far so good-ish.
-There seems to be a bug dealing with loose data trapped in saves even after cleaning it, deactivating, overlaying esp's-texs-meshes in the load order or by simply removing the mod correctly. I used both save tool and skyrim save clear while testing.
- This happened with 1.3.8 and the current version. Within my test i got the radio active mod in a used save. ( This mod replaces shops etc) Strangely enough i didn't enter these shops yet, only 1 to see how the mod looks. At that point the mod didn't seem to be active when i enter that shop. Sadly it was active nothing was overlay the esp or any other mod had store replacements in my load order. Eventually i unticked it then uni-stalled it, this was the First time this bug started to show up.
-Then there came this next bug where strangely individual texture files would sometimes un-install literally. It would be ticked in the menu but when i click reinstall it would tell me the file is no longer identifiable even in the specific mods folder thought the file is literally there still. it normally stays installed after reinstalling the second time...i think. By the way it seems the bug only goes for texture and mesh files.
-I think it was last week when the first bug came back to hunt my save. I was creating a enchantment overhaul of certain weapons and a large expansion of Falkreath. To my saves dismay (both new and used) Falkreath and the weapon enchantment mod refuse to load on the saves. I have tried overlaying the esps and i did the overwrites but yet again to the saves dismay the game would not add it to the save. I eventually had to fuse the mods to two other random mods. I got it to work finally after i tried that it worked on both saves.
-Yet again hunting of my save continued in the used save. I finally arrive to solitude's winking skeever to find out that its player purchased bed vanished permanently on that save. Tried quite a number of things even replace it in the creation and things where not working out there. I eventually found out that Radio active must have been the cause, but that would make no sense since i uninstalled, cleaned the save and removed it via MO. Sadly i throw away all that "progress" in game because nothing seemed to be working.
- As of today it appears that texture and the esp bug combined. First this SRTO Caves texture mod deactivated even though fully active in all ways. Nothing was overlaying it, i made sure to reinstall it and take any other file that had caves textures below its priority. I reinstalled, replace the mod with a new cave texture and over layered so many times. Nothing was working till did the new save test.
It worked so cleanly with the new saves. I did install MO correctly , followed the instructional videos and the post. Install a couple times just to be sure, cleaned the saves, reinstalled multiple times and overlay mods quite a number of times. Made sure all folders are place correctly. The only thing that works is a new save always.
Sadly i can't continue using the installer engine because i would have to repetitively make new saves. But still interesting engine. Its so nice that it can identify crash material before loading and the faster opening of files to tweak before install.
This was a post i placed on the home page, i was advised to come here for some help.
The main problem is i the texture file is there but it not loading on the same file is was always on. Its installed but not there, if i make a new save the texture is there. if i load back the texture isn't there.
Question
LlamaKingsGod
-Interesting set-up for a mod Organizer. I have been using this for around a few weeks now and so far so good-ish.
-There seems to be a bug dealing with loose data trapped in saves even after cleaning it, deactivating, overlaying esp's-texs-meshes in the load order or by simply removing the mod correctly. I used both save tool and skyrim save clear while testing.
- This happened with 1.3.8 and the current version. Within my test i got the radio active mod in a used save. ( This mod replaces shops etc) Strangely enough i didn't enter these shops yet, only 1 to see how the mod looks. At that point the mod didn't seem to be active when i enter that shop. Sadly it was active nothing was overlay the esp or any other mod had store replacements in my load order. Eventually i unticked it then uni-stalled it, this was the First time this bug started to show up.
-Then there came this next bug where strangely individual texture files would sometimes un-install literally. It would be ticked in the menu but when i click reinstall it would tell me the file is no longer identifiable even in the specific mods folder thought the file is literally there still. it normally stays installed after reinstalling the second time...i think. By the way it seems the bug only goes for texture and mesh files.
-I think it was last week when the first bug came back to hunt my save. I was creating a enchantment overhaul of certain weapons and a large expansion of Falkreath. To my saves dismay (both new and used) Falkreath and the weapon enchantment mod refuse to load on the saves. I have tried overlaying the esps and i did the overwrites but yet again to the saves dismay the game would not add it to the save. I eventually had to fuse the mods to two other random mods. I got it to work finally after i tried that it worked on both saves.
-Yet again hunting of my save continued in the used save. I finally arrive to solitude's winking skeever to find out that its player purchased bed vanished permanently on that save. Tried quite a number of things even replace it in the creation and things where not working out there. I eventually found out that Radio active must have been the cause, but that would make no sense since i uninstalled, cleaned the save and removed it via MO. Sadly i throw away all that "progress" in game because nothing seemed to be working.
- As of today it appears that texture and the esp bug combined. First this SRTO Caves texture mod deactivated even though fully active in all ways. Nothing was overlaying it, i made sure to reinstall it and take any other file that had caves textures below its priority. I reinstalled, replace the mod with a new cave texture and over layered so many times. Nothing was working till did the new save test.
It worked so cleanly with the new saves.
I did install MO correctly , followed the instructional videos and the post. Install a couple times just to be sure, cleaned the saves, reinstalled multiple times and overlay mods quite a number of times. Made sure all folders are place correctly. The only thing that works is a new save always.
Sadly i can't continue using the installer engine because i would have to repetitively make new saves. But still interesting engine. Its so nice that it can identify crash material before loading and the faster opening of files to tweak before install.
This was a post i placed on the home page, i was advised to come here for some help.
The main problem is i the texture file is there but it not loading on the same file is was always on. Its installed but not there, if i make a new save the texture is there. if i load back the texture isn't there.
line to my load order
https://imgur.com/a/2q6aM
Crown hugs & Llama kisses
4 answers to this question
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