I am using pure SRLE without anything added. When starting the game with bFloatPointRenderTarget set to "0" there are no problems, except of course ENB telling me to set it to 1. Now, when i do that, this happens:
(Ignore the UI, I'm using Flawless Widescreen to be able to play on my 21:9 monitor)
enblocal.ini:
[PROXY]
EnableProxyLibrary=true // set to true for SMAA, also install the SMAA files from "Optional Files"
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll // delete the "//" for SMAA, also install the SMAA files from "Optional Files"
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false // Set to true for AMD Videocards
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512 // Reduce to 256 or 128 if you have less than 3GB VRAM
VideoMemorySizeMb=10240 // Formula: (VRAM + RAM - 2048 / 2) , max value: 10240
EnableCompression=true
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=true
LodBias=-0.33 // Lower Values for more detailed Textures at distance, -0,33 selected for Vividian Setup
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//
KeyFreeVRAM=122
[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false // set to false if you use SMAA
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=false // set to false if you use SMAA
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
skyrim.ini
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
sIntroSequence=
fFlickeringLightDistance=8192
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=7
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
Question
xijhmz
I am using pure SRLE without anything added. When starting the game with bFloatPointRenderTarget set to "0" there are no problems, except of course ENB telling me to set it to 1.
Now, when i do that, this happens:
(Ignore the UI, I'm using Flawless Widescreen to be able to play on my 21:9 monitor)
enblocal.ini:
skyrim.ini
skyrimprefs.ini
Edited by xijhmzI haven't changed anything in my graphics driver settings.
Any ideas as to what causes this? Thanks in advance!
EDIT: Nevermind, found the issue. I forgot to set iMultiSample to "0" for some reason.
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