So I reached the 2.N Patches section of your awesome S.T.E.P. guide, and I just finished creating my bashed patch and it's loaded in MO and ticked. But now I'm afraid I have some questions that are perhaps just ignorant, but I really need answers so I can understand my situation before I proceed. If someone could just humor me, I would be most grateful.
1) What am I doing with this bashed patch? Do I activate it in MO and keep all the mods I downloaded and installed in MO checked as well?
2) I guess my misunderstaning arises because, perhaps, I fundamentally don't understand what a bashed patch is. From the description on the nexus I read this:
It makes more mods compatible with each other by importing information from different mods into a "bashed patch"
It allows you to exceed the 255 mod threshold by automatically merging mods for you
These two statements, lead me to believe that the bashed patch was some kind of a conglomeration of all the S.T.E.P. mods put together into a single ESP (once I had downloaded all the mods and loaded them into Wrye, that is). However, the bashed patch file is only 18 kb, and elsewhere in this forum I read that someone said that all it does is combine "leveled lists", not everything. If that's the case, how does it "allow you to exceed the 255 mod theshold"? Doesn't it just become one more mod in my list of mods?
3) Why are Duel Sheath Redux, Better Shaped Weapons, and Fores New Idles in Skyrim from the S.T.E.P. guide installed AFTER the bashed patch is created and not before? Shouldn't they be included in the bashed patch?
4) In another post someone said you could reuse the bashed patch for other profiles in MO. But if I create another profile, and I want to base it on S.T.E.P. don't I need to also copy over all the mods from my Core S.T.E.P. profile too? And when I add new mods to that profile and I run Wrye, does that mean I will end up having two bashed patches, or just one overwritten with new information?
5) At this point I feel, though the guide doesn't state it, that after the bashed patch stage, anytime I install a new mod in MO and I want to play Skyrim with it I need to run LOOT and then run Wrye Bash again. Is that correct? And does the bashed patch always need to be the final "mod" in MO (at the complete bottom of the list)?
Question
Agramar
So I reached the 2.N Patches section of your awesome S.T.E.P. guide, and I just finished creating my bashed patch and it's loaded in MO and ticked. But now I'm afraid I have some questions that are perhaps just ignorant, but I really need answers so I can understand my situation before I proceed. If someone could just humor me, I would be most grateful.
1) What am I doing with this bashed patch? Do I activate it in MO and keep all the mods I downloaded and installed in MO checked as well?
2) I guess my misunderstaning arises because, perhaps, I fundamentally don't understand what a bashed patch is. From the description on the nexus I read this:
These two statements, lead me to believe that the bashed patch was some kind of a conglomeration of all the S.T.E.P. mods put together into a single ESP (once I had downloaded all the mods and loaded them into Wrye, that is). However, the bashed patch file is only 18 kb, and elsewhere in this forum I read that someone said that all it does is combine "leveled lists", not everything. If that's the case, how does it "allow you to exceed the 255 mod theshold"? Doesn't it just become one more mod in my list of mods?
3) Why are Duel Sheath Redux, Better Shaped Weapons, and Fores New Idles in Skyrim from the S.T.E.P. guide installed AFTER the bashed patch is created and not before? Shouldn't they be included in the bashed patch?
4) In another post someone said you could reuse the bashed patch for other profiles in MO. But if I create another profile, and I want to base it on S.T.E.P. don't I need to also copy over all the mods from my Core S.T.E.P. profile too? And when I add new mods to that profile and I run Wrye, does that mean I will end up having two bashed patches, or just one overwritten with new information?
5) At this point I feel, though the guide doesn't state it, that after the bashed patch stage, anytime I install a new mod in MO and I want to play Skyrim with it I need to run LOOT and then run Wrye Bash again. Is that correct? And does the bashed patch always need to be the final "mod" in MO (at the complete bottom of the list)?
Edited by Agramar2 answers to this question
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