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[Sugestion 4 MO Devs] - Texture Combiner?


jyujinkai

Question

Hi I have a suggestion to the DEVs of MO. (assuming it can not do it already)

 

Basically finished my "test" set up,... you now that ready to play.. lets play 1st 10 levs or w/e and see how it goes.  Anyway the last step for me is to run DDSopt. While doing this I thought it would be cool if MO had a texture combining function. It already has a extractor.

 

I see it functioning like this.

 

1) Using the LEFT panel's MOD order it extracts or copies all textures.

2) Starting at the MOD in position 1

3) Any conflicts are automatically over written by mod 2, then 3, then 4.. etc

4) We end up with a single texture directory for the entire modded game

5) run DDSopt on that dir

6) RaR it up the optimized directory and add it to MO

7) Enable the texture mod as the last mod

 

We now have a optimized game but all the original MOD files in the directory are completely untouched.

 

I was thinking this as when I run OPT on the MO mod dir I get an output to a different dir and I need to overwrite the original texture files.

 

Any idea if this is a good idea, or is there a system like this I do not know of .. or any tips on what to do after I have a massive "output" dir of optimized textures from the MO mod folder?

 

Thanks in advance

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