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Improved Closefaced Helmets - Detailed Instructions


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Posted

I don't unterstand what the detailed instructions of the Improved Closefaced Helmets want me to do. It might be a language issue or maybe lack of experience with Mod Organizer. I searched the forums and didn't find an answer. Maybe this question is really stupid, but I can't figure it out one way or the other.

 

Accoding to the first line: Download and install the "Improved Closefaced Helmets (Legendary Edition)", I'd be inclined to install it the way it's usually done: download from Nexus to MO, double click it in the downloads section and then tick the box in the left pane.

 

But according to the secont line: Only the "meshes" folder is needed from this mod, so the plugin from this mod should not be loaded. The plugin from Weapons and Armor Fixes will be used instead. Apparently I'm not supposed to install it that way because there should be no box in the left pane. Or is that wrong? What exactly does the part "the plugin from this mod should not be loaded" mean. How am I supposed to install only the meshes.

 

MO Users Information: Optional: Right click the mod > Information > Optional ESPs. Move the plugin from the lower pane into the upper pane. Where exactly am I supposed to right click the mod and where are the lower and upper pane located?

 

I have also watched the videos on YouTube but I don't seem to be able where and when above needed procedure is talked about. This is so confusing. I'd be glad if somebody could clear this up for me.

2 answers to this question

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Posted

I'd say it is a case of you are not yet familiar with the MO interface.

 

Plugins, things like *.esp or &.esm, are shown in the 'right-hand' pane and the mod they are from are shown in the 'left-hand' pane. Mods contain everything else that the mod needs, in this case, meshes.

So you have just installed the 'Improved Closefaced Helmets (Legendary Edition)' from Nexus and it appears in the 'right-hand' pane.

If you activate that mod, or put the checkmark next to it, the plugin becomes active in the 'right-hand' pane. You can either dectivate that plugin in the 'right-hand' pane or remove it from the mod as the instructions are describing.

So, with your mouse cursor on the mod's name, either 'right-click --> Information...' or 'double-click' and select the 'Optional ESPs' tab in the window that appears. There you can move the esp from the bottom window to the top to make it...optional.

 

If you do that then the esp that comes with the mod isn't loaded but the meshes are still available.

There are in fact a number of ways to accomplish this but the steps described are the easiest and most common.

 

The MO wiki describes all these details about the program and the newer concepts that it uses to do what it does. I strongly suggest you have a look through it and maybe watch the videos that accompany it.

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Posted

Thank you very much for your explanation. I managed to get it done but I will still go back to MO Wiki. Although videos are not an efficient way to look for specific information they could still be helpful in getting a general idea of how MO works.

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