Jump to content
  • 0
Sign in to follow this  
Quahogs

Nvidia Inspector question

Question

Been analyzing all things Skyrim and now I'm wondering about this function.   I have NVIDIA Inspector installed and modified the Elder Scrolls V: Skyrim profile as per STEP.  I hit apply and everything locks in.   Now when I close out NVIDIA Inspector and open it up again and click on the tool icon for driver profile settings the BASE profile shows in the window again.   My question is how is Skyrim aware of ANY kind of changes I made using this utility ??   The quote below is off the NVIDIA Inspector WIKI page.   How is the modified Elder Scrolls V: Skyrim profile being saved and loaded once the game is launched ??    

 

"Game profiles are the main attraction with NVIDIA Inspector because when used, these profiles will allow custom driver settings for individual games. The profiles will then be saved and loaded once the game is launched."

 

thanks

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

The game's profile is taken care by the NVIDIA Driver itself.

 

When you open the profile with NVIDIA Inspector, you are just browsing and editing it. Inspector will always load at BASE Profile, so if you want to confirm the changes, close the program, re-open it and browse to TES5 profile again. You changes should be there.

 

It's like this:

 

NVidia Graphics Driver is a library of profiles that NVIDIA itself creates and modify. Inspector gives us the tools to modify them :)

The profile is loaded by the graphics driver everytime you load TESV.exe (through skse.exe too).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.