I followed STEP 2.2.9, then added a lot of mods I personally enjoy, and somehow I can actually run a game and it's not crashing after a few minutes. Amazing. I optimized load order with LOOT, but MO and Wrye are still giving me a few minor warnings:
from MO...
Move Flora Respawn Fix - Harvest Overhaul Version after Civil War Overhaul
Move Timing is Everything - Quest Delay and Timing Control after Flora Respawn Fix - Harvest Overhaul Version
Move Traps Make Noise - More Dangerous Traps after Timing is Everything - Quest Delay and Timing Control
Move When Vampires Attack after Traps Make Noise - More Dangerous Traps
Move Complete Crafting Overhaul Remade after When Vampires Attack
Move Ars Metallica - Smithing Enhancement after Complete Crafting Overhaul Remade
Move Provincial Courier Service after Ars Metallica - Smithing Enhancement
Move The Paarthurnax Dilemma after Provincial Courier Service
Move Alternate Start - Live Another Life after The Paarthurnax Dilemma
Move SkyUI after Thunderchild - Epic Shouts and Immersion
Move Aurora - Standing Stones of Skyrim after SkyUI
Move Spectraverse - Magic of the Magna-Ge after Aurora - Standing Stones of Skyrim
Move Dwemertech - Magic of the Dwarves after Spectraverse - Magic of the Magna-Ge
Move Apocalypse - Magic of Skyrim after Dwemertech - Magic of the Dwarves
from Wrye, master index vs LO (orange warnings):
Thunderchild's Wyrmstooh patch expected Thunderchild to be loaded before Wyrmstooth
some AOS compat patches expected AOS to be loaded before the other mods (Realistic Water, Wet And Cold, Guard Dialogue Overhaul)
Who to trust about load order? I figured LOOT was the BOSS replacement and should be solid. But, if the mods have internal notes that give different advice...?
I'm looking forward to giving Civil War Overhaul a try, and a bunch of standalone quests/dungeons/expansions I never finished before (Falskaar, Wyrmstooth, Dragonborn DLC, etc).
Question
pmchem
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