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Is there a way in MO or in editing an esm itself to be able to leave out particular textures or meshes from a mod?


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Basically I am playing around with my various grass mods and I like the Marsh textures and meshes from SFO/Unique grasses (it gives it an overgrown feel), however I enjoy Unbelievable Grass in other areas- so it is taking priority and overwriting everything else. I have tried to just delete the meshes and textures that I don't like.. but then it ends up being barren instead of the other mods with lower priorities inserting their meshes. Is there a way to tell the esm file to exclude its Mesh+Textures for particular items (ie in this case- the marsh grass), so that the other mods in a lower priority will apply in that particular area?Is this something that can be done in MO or do I need to learn how to edit ESM files.. If so is there a particular place I can find more information about that? Here is my modlist if that helps https://modwat.ch/MadtomatoThanks in advanced! 

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Posted

You need to open SFO in TES5Edit and remove the entries that point to a texture you don't like. It's been a while since I did this and I am not at home at the moment so I can't look, but basically SFO adds more variations to the flora. The combination of textures used is determined by region (or cell, can't remember). Check for some FormIDs that refer to multiple textures/meshes. Then simply remove the line that refers to texture/mesh which you want to exclude from that particular region (or cell). 

 

Also, since you are using UG on top of SFO, ensure that your max grass types per textures is set to a number higher than 7. 

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Posted

There is another way of doing that that doesn't involve editing the esp/esm.

 

MO has the 'Filetree' tab that shows all the resources that a specific mod provides, meshes, textures that sort of thing. You could open the 'Filetree' tab for the mod that contains the unwanted resource and after navigating to the file(s) you don't want, right-click them and from the menu choose "Hide". That should mean those specific files are no longer considered available and whichever mod that has the next priority will load their files instead.

 

At least that is what I think should take place.

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