I'm trying to maximize quality on 2GB VRAM but I have a few questions.
1. Is there really a big difference between 4096 and 2048 res textures?
2. Optimizer-Textures and DDSopt (I assume) compresses DXT5 down to DXT1. Is this a noticeable quality change? I saw the comparison image on optimizer's nexus page and the DXT1 looked more blocky. I'm tempted to tell Optimizer to do DXT5 instead unless this isn't noticeable in-game.
3. What's the difference between Optimizer Textures and DDSopt?
4. Also, what about BSA's? Optimizer seemed to crash when the BSA checkbox was used.
It seems to run ok without any optimization but I do max out the VRAM around 2030MB. I was getting some freezes/lockups fixed by tweaking INI settings with MadWizard25's tweaks. (though i had to edit by hand because wrye bash was screwing up the ini files)
Question
LeetMiniWheat
I'm trying to maximize quality on 2GB VRAM but I have a few questions.
1. Is there really a big difference between 4096 and 2048 res textures?
2. Optimizer-Textures and DDSopt (I assume) compresses DXT5 down to DXT1. Is this a noticeable quality change? I saw the comparison image on optimizer's nexus page and the DXT1 looked more blocky. I'm tempted to tell Optimizer to do DXT5 instead unless this isn't noticeable in-game.
3. What's the difference between Optimizer Textures and DDSopt?
4. Also, what about BSA's? Optimizer seemed to crash when the BSA checkbox was used.
It seems to run ok without any optimization but I do max out the VRAM around 2030MB. I was getting some freezes/lockups fixed by tweaking INI settings with MadWizard25's tweaks. (though i had to edit by hand because wrye bash was screwing up the ini files)
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