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Loose Activate for some NPCs and Creatures with NPC Enchant Fix


Question

Posted (edited)

Sorry for the long topic title. (and BLOODY HELL: should be Lose not Loose)

 

When I activate NPC Enchant Fix some creatures (such as wolves) and some NPCs will be unnamed and cannot be activated. If the wolf is attacking me I do get its health bar but no name. Sooooo ... I can't access their inventory (all those lovely pelts!!!) and I can't talk to some people (so I can't trade).

 

If I don't use NPC Enchant Fix the problem goes away.

 

I have:

reinstalled SUM

reinstalled NPC Enchantment Fix

run SUM with and without merging files

if I use SUM.esp the problem exists with and without sorting masters

TES5Edit check for error comes back empty

and there are no apparent errors, the only red comes from Virtual Machine entries

all warnings cleared from MO

searched

 

I can't think of anything else to check.

 

My setup is mostly SR:LE with one or two omissions and a handful of additions.

 

Plugins:

 

  Reveal hidden contents

 

 

This is really long but if you have the necessary patience here's my mod list:

 

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Edited by miran

9 answers to this question

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Posted

Possibly. Does Kepler's name show up? Deactivate NPC Enchant Fix and try it. If it's a problem for you as well, maybe we can compare info and track this down.

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Posted

btw, I don't have a problem with regular wolves, only the named Kepler wolf from skytest. maybe it's automatic variants, since Fermi works as intended while Kepler ( who gets affected by AV unlike the other ) does not.

  • 0
Posted

Okay I've learned what is missing in the patch, although I still do not know WHY it is missing.

 

Some, not all, of the NPCs have:

an empty FULL - Name field

FormID is missing the quoted information

(am I correct in thinking that the loss of the quoted information is why the FULL - Name field is empty?)

 

I'm going back to TES5Edit to see if I can figure out why these things haven't been copied, or have been removed.

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