I use Vividian ENB with ELFX and ELFX Exteriors, and overall it's been great. However, I've encountered two problems with ELFX, and I was hoping I could fix these myself using TES5Edit but I'm a bit lost at the moment.
First of all, ELFX-Exteriors adds it's own shadows to certain exterior lights. However, these shadows require that I set bDeferredShadows=0, which completely ruins the far superior ENB shadows. If I leave bDeferredShadows=1, then the shadows around lights become more intense but still come from the moon, which creates funky shadows on people, particularly when it's overcast. Unless anyone knows how to turn bDeferredShadows=0 and keep the ENB shadows; if you can do that then my first problem is immediately fixed ;)
I wanted to turn off these shadows so I went into TES5Edit and found there was a setting under “Light†called LightCampFireShadow and SlightStreetStreetShadow that had shadows checked under them. I turn them off and Voila! - campfires no longer have broken shadows. I checked the Windhelm Khajit camp and several Giant Camps to make sure. However, certain places still have have those funky shadows, like for example the brazier near Gildergreen in Whiterun. How can I find in TES5Edit the reference for these extra shadow casting street lights? I can't find any reference that seems to make a difference.
The other problem I noticed is that certain lights in the main ELFX Interiors module seem to use the old Vanilla shadows instead of the much improved ENB shadows. Examples include the Whiterun Temple of Kynareth, Whiterun kitchen, Winking Skeever, Windhelm inn upstairs, etc.. It's jarring to go from one place with the realistic ENB shadows and suddenly switch to the ugly Vanilla shadows. Where can I find these in TES5Edit so I can switch them back so they can be affected by my ENB? I don't need to change them all, just the ones that are the most annoying like the Winking Skeever.
Question
Noved742
I use Vividian ENB with ELFX and ELFX Exteriors, and overall it's been great. However, I've encountered two problems with ELFX, and I was hoping I could fix these myself using TES5Edit but I'm a bit lost at the moment.
First of all, ELFX-Exteriors adds it's own shadows to certain exterior lights. However, these shadows require that I set bDeferredShadows=0, which completely ruins the far superior ENB shadows. If I leave bDeferredShadows=1, then the shadows around lights become more intense but still come from the moon, which creates funky shadows on people, particularly when it's overcast. Unless anyone knows how to turn bDeferredShadows=0 and keep the ENB shadows; if you can do that then my first problem is immediately fixed ;)
I wanted to turn off these shadows so I went into TES5Edit and found there was a setting under “Light†called LightCampFireShadow and SlightStreetStreetShadow that had shadows checked under them. I turn them off and Voila! - campfires no longer have broken shadows. I checked the Windhelm Khajit camp and several Giant Camps to make sure. However, certain places still have have those funky shadows, like for example the brazier near Gildergreen in Whiterun. How can I find in TES5Edit the reference for these extra shadow casting street lights? I can't find any reference that seems to make a difference.
The other problem I noticed is that certain lights in the main ELFX Interiors module seem to use the old Vanilla shadows instead of the much improved ENB shadows. Examples include the Whiterun Temple of Kynareth, Whiterun kitchen, Winking Skeever, Windhelm inn upstairs, etc.. It's jarring to go from one place with the realistic ENB shadows and suddenly switch to the ugly Vanilla shadows. Where can I find these in TES5Edit so I can switch them back so they can be affected by my ENB? I don't need to change them all, just the ones that are the most annoying like the Winking Skeever.
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