Okay this one has me stumped. Â I'm running the CK from MO and everything works fine. Â It opens ESPs in my Overwrite folder just fine. Â Saves them, as well.
But when I try to create a new script for an object, the CK gives me an error. Â I'll walk through the steps just in case that helps.
I drag a new object (in this case, a Dwemer lever) into my worldspace and Edit it.
In the Scripts tab, I press the "Add" button.
In the next window that opens I select "[New Script]" and press OK.
In the next "Add New Script" window, I give the script a name (let's say "NewRDScript") and hit OK.
Now I immediately get an error message:
Doesn't that kinda sound like it can't find the script I just made?
Now, the new script appears in my Overwrite directory, so I'm wondering if the CK isn't somehow not reading the new script file?
Question
RottenDeadite
Okay this one has me stumped. Â I'm running the CK from MO and everything works fine. Â It opens ESPs in my Overwrite folder just fine. Â Saves them, as well.
But when I try to create a new script for an object, the CK gives me an error. Â I'll walk through the steps just in case that helps.
I drag a new object (in this case, a Dwemer lever) into my worldspace and Edit it.
In the Scripts tab, I press the "Add" button.
In the next window that opens I select "[New Script]" and press OK.
In the next "Add New Script" window, I give the script a name (let's say "NewRDScript") and hit OK.
Now I immediately get an error message:
Doesn't that kinda sound like it can't find the script I just made?
Now, the new script appears in my Overwrite directory, so I'm wondering if the CK isn't somehow not reading the new script file?
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