Jump to content
  • 0
menko2

New gameplay. When activate mods?

Question

Hi.

 

Im going to sstart a new character and i read not to activate the mods in the beginning of the game.

I have Skyre and many mods installed. Hopefully it will be fine to activate then since the begging.

 

How and when should i activate .esp?

 

Thank you

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

If you use Memory Patch 3.0 then it should be safe to activate all ESP from the start. However:

 

- Some mods MUST be active from the start (SkyRe being one of them)

- Some mods MUST be activated only when you exit Helgen cave and the dragon flies away (Helgen Reborn being one of them).

 

Read mod description and installation instructions at all times

 

The reason it's recommended not to activate all the mods from the start is that the intro sequence is script and resource heavy and it tends to CTD/freeze if too much stuff is active, however with MemPatch 3.0 it should be OK.

 

Try to activate all your mods and just start a new game. If you crash, or something will be wrong, just leave only some active - the ones that MUST be active and activate the rest after you leave the caves.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.