So, I was wondering, now that I'm getting a better understanding of TES5,
other then that you risk the chance to having to do it over again due to an update, is there any harm in chosing to delete an entry from a mod.
1st ofcourse to save on the esp load,
2nd to give a more specific example.
Weapons and Armor Fixes Remade vs Guard Dialogue overhaul. There is a patch available , but all it does is forward the values from WAF armor in front GDO again.
The only difference in the entry is the armor rating. Couldn't I just as easily just remove the armor entries in GDO and save myself a patch ?Â
... I understand that I can just recreate the work into an esp of my own if I have more to adjust in my loadorder, and drop any patches like mentioned above.
It is more a question concerning the results of removing an entry.
Question
Ogham
So, I was wondering, now that I'm getting a better understanding of TES5,
other then that you risk the chance to having to do it over again due to an update, is there any harm in chosing to delete an entry from a mod.
1st ofcourse to save on the esp load,
2nd to give a more specific example.
Weapons and Armor Fixes Remade vs Guard Dialogue overhaul. There is a patch available , but all it does is forward the values from WAF armor in front GDO again.
The only difference in the entry is the armor rating. Couldn't I just as easily just remove the armor entries in GDO and save myself a patch ?Â
... I understand that I can just recreate the work into an esp of my own if I have more to adjust in my loadorder, and drop any patches like mentioned above.
It is more a question concerning the results of removing an entry.
4 answers to this question
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