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A little Googling reveals that shadow quality is a pet peeve in Skyrim. After spending several hours over the last 3 days tweaking, I'm about ready to give up on them and disable all shadows, which raises my fps by 30-80% (depending on whether ishadowmapresolution is set to 2048 or 4096).

 

With ishadowmapresolution=2048 shadows are barely tolerable. They are jagged and exhibit a constant crawl or flicker. At 2048 they are actually intolerable on actor faces, but I found a tweak to remove them from faces by raising iShadowbiasScale to 2. This disconnects shadows from their source of origin by a little bit but that's a lot less distracting than ugly shadows crawling and flickering across an Actor's face.

 

Changing fShadowdistance between 2k and 4k only seems to make a small difference in fps so I have it at 4k. Jumping to 8k is too big a hit on fps.

 

fInteriorShadowDistance reduced to 1000 seems to help fps a little indoors and makes interiors look a little better IMO, a little like the screenshots of those lighting mods I've seen.

 

iBlurdeferredShadowMask=32 blurs the edges of the shadows and makes the jaggedness and crawling less obvious, with no discernable performance hit. And shadows from diffuse light sources like campfires and giant moons should be blurry, anyway.

 

I've got no idea what the other variables like iShadowmode, iShadowfilter, and iShadowMaskQuarter do. Also, not sure what fShadowmapResolutionPrimary and Secondary do....they don't seem to have much of any effect. Likewise, fShadowLODMaxStartFade in skyrim.ini.

 

Shadows are much better at 4096. Combined with the high IBlurDeferredShadowMask setting they look almost natural! But my machine cannot deliver playable FPS there, even with vanilla textures (no HRDLC), HiAlgo and any combination of ini settings I've tried. The GPU itself, not the VRAM, seems to be the bottleneck.

 

Below are my full inis. Any suggestions or discussion?

 

Perhaps some kind soul would care to look over the inis and see if I'm losing fps somewhere else, maybe unrelated to shadows? I thought my CPU would be my weak point but it's running at 50-60%, and with vanilla textures I haven't exceeded 1mb VRAM yet on my 3mb card. My GPU, though, is pegged at 99% while delivering 25-35fps with shadows at 2048. I have AA turned off and installed SMAA (which increased fps by 10-15% over 4xAA with no obvious change in quality), AO turned off and AF at 8x. I am following the STEP process and so far have only installed the Fixes and Interface mods, getting down as far as SkyUI on the list. None of the mods so far have had a noticeable impact on FPS, or on shadows. No HRDLC, pure vanilla textures.

 

Skyrim.ini:

 

 

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skyrimprefs:

 

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Thank you so much.

5 answers to this question

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Posted

Please use [spoiler ][/spoiler ] tags (no spaces) for stuff like ini contents, load order etc. It makes the post tidier and allows for more posts to fit in 1 page. Thanks :)

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Posted

What is your fps with Vanilla skyrim hr dlc on Ultra settings? Also your gpu is Not powerful. You'll Not get a nicely performing Game with shadows racked up that high, especially After step.

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Posted

I've installed STEP core now, except for the big texture mods. I skipped the official HRDLC entirely, but am running the HRDLC Optimized mod with 1024 textures only, and SMIM, and a couple of other limited texture replacers that looked lightweight and, from the screenshots, like they added some value. On my monitor things like shadow quality, lighting, fade distance and of course fps generally affect my enjoyment of the game more than hi-res textures. I also want to leave room for some of the population-type mods because I recall from Oblivion how much I enjoy them, and how they can affect framerate. Things like Lively Taverns and Populated Cities....haven't installed either of those yet but I hope to.

 

So with that install and my current ini settings I'm running around 30 fps inside and out while walking, gaining 5-15 when static. That's with shadows at 2048 and shadow blur mask at 64, which hides the jaggedness somewhat. Fade distances around average, with distant detail and tree distance below average, no skinned trees or tree shadows. I actually like low distant detail because it makes Skyrim feel bigger. I'm also running 4xAA after trying and failing to get SMAA to work with Hialgoboost. In my tests SMAA seems more efficient by maybe ~3 fps but I can't get it to work with Hilago. FXAA is just too durn ugly.

 

With Hialgoboost to help out in a few slower areas this seems very playable. Skyrim Performance monitor shows my CPU running 40-70%, RAM and VRAM well within capacity and GPU generally pegged at 99%.

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