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My current mod list is Core + Extended + Smile44's Weather & Lighting (RealVision ENB), Survival + TehHerb's Immersive Survival + Smile44's Requiem Base + AutoSave Manger & EFF from VEGA + a few of my own - nothing too serious, AOS (instead of SoS), Glowing Ore Veins, Glowing Books, Categorized Favorites Menu (& Oni), Enhanced Skyrim Factions - Companions Guild (because something from Requiem wouldn't validate in TES5Edit without it), Cutting Room Floor, Civil War Overhaul, Vilja, Cerwiden, Inigo, and Hoth.

 

The problem is, and it's not serious or game-breaking, just annoying, is that there's no head inside helmets. When I take my helmet off, my head is there, but when I put it back on, no head - empty helmet.

 

Has anyone else had this issue? I can deal with it, it's just kind of freaky looking into my helm and not seeing a head. I'm think it might have something to do with Improved Closefaced Helmets, which I'm running version .9 + Dawnguard Helmets + Imperial Full Face Helmets - no cloth + the WAF & CFF compatible versions.

 

If anyone has had this particular issue and knows how to fix it, great, otherwise, I'll deal with it, because besides that and Aela from the Companions Guild not wearing any clothes, I haven't had any issues besides CTDs, which don't occur more than once every few hours. I'm happy with my mod set currently, so I'd rather not start over, especially playing Requiem - which is taking forever, but enjoyable (two days now and only level seven).

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Posted

I stopped using ICF helmets, if you load your FULL mod list in tesEdit, and then look at ICF Helmets .esp's you`ll find that almost all of the tweaks added by the mod are overwritten by something else.

 

To be honest the benefits of having a face in a helmet over a smaller mod list didn;t really cut it for me.

 

But that'll be where your problem is. If you can be bothered you can spend 15 hours in tesEdit making a patch to fix it

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Posted

I don't mean to hijack your post, but I am having a somewhat similar problem with this mod.

Namely, I'd like my Daedric armor to use custom textures with glowing eyes. If I don't remove the Improved Closed Faced Helmets meshes then the helmet continues to be without eyes.

But if I DO remove to meshes, then the helmet doesn't show up at all when I try to wear it. I made sure no other mod puts any meshes to that folder via the Data structure in MO.

I've even tried to extract the vanilla Daedric meshes and placing them into the right folder, but still no luck.

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Posted

You would also need to remove the edits to daedric helmet in TES5Edit.

I did that, and every time I try to equip the helmet, it's invisible. It does show up fine in my inventory though.

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Posted

I stopped using ICF helmets, if you load your FULL mod list in tesEdit, and then look at ICF Helmets .esp's you`ll find that almost all of the tweaks added by the mod are overwritten by something else. To be honest the benefits of having a face in a helmet over a smaller mod list didn;t really cut it for me. But that'll be where your problem is. If you can be bothered you can spend 15 hours in tesEdit making a patch to fix it

Dont whant to revive an old topic but I've just solve an issue today because of this message...the head of my imperial was totaly invisible if i was wearing my steel plate helmet

 

I just remove ICF and the head appear 

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