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Skyrim ReProccer Help


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I recently got skyrim and im loving it with all these awesome mods, One which caught my eye was SkyRe, im enjoying it heeps, but im also using Immersive Armours and the reproccer just isnt working

 

I get an error when i use the ReProccer - Automated SkyRe patch generator by T3nd0 that Boss couldnt run and access denied

 

I found a post somewhere saying i should get SUM and patch without BOSS so i tried that but it gets to a certain area and just freezes

 

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

Falskaar.esm=1

ApachiiHair.esm=1

Skyrim Project Optimization - Full Version.esm=1

ClimatesOfTamriel.esm=1

ETaC - RESOURCES.esm=1

SPIKE.esm=1

Chesko_Frostfall.esp=1

ClimatesOfTamriel-Sound.esp=1

StaticMeshImprovementMod.esp=1

StaticMeshImprovementMod-DragonbornTernFix.esp=1

StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1

AMatterOfTime.esp=1

Moss Rocks.esp=1

Skyrim Immersive Creatures.esp=1

Skyrim Immersive Creatures - DLC2.esp=1

Skyrim Flora Overhaul.esp=1

WetandCold.esp=1

Footprints.esp=1

Footprints - Ash.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SkyUI.esp=1

iHUD.esp=1

AMB Glass Variants Lore.esp=1

Cloaks.esp=1

Cloaks - Dawnguard.esp=1

hothtrooper44_ArmorCompilation.esp=1

DeadlyDragons.esp=1

SkyRe_Main.esp=1

SkyRe_Combat.esp=1

SkyRe_EncounterZones.esp=1

SkyRe_EnemyAI.esp=1

SkyRe_EnemyScaling.esp=1

SkyRe_StandingStones.esp=1

SkyRe_Survivalism.esp=1

Immersive Darkwater crossing.esp=1

Immersive Dawnstar.esp=1

Immersive Dragon Bridge.esp=1

Immersive Falkreath.esp=1

Immersive Ivarstead.esp=1

Immersive Karthwasten.esp=1

Immersive Kynesgrove.esp=1

Immersive Morthal.esp=1

Immersive Orc Strongholds.esp=1

Immersive Riverwood.esp=1

Immersive Rorikstead.esp=1

Immersive Shors stone.esp=1

Immersive Solstheim.esp=1

Immersive Stonehills.esp=1

Immersive Whiterun.esp=1

Inconsequential NPCs.esp=1

Jaggarsfeld - RLO.esp=1

SBT Smal3.esp=1

SBT Smal2.esp=1

SBT Smal1.esp=1

Differently Ebony.esp=1

FalskaarDawnguard.esp=1

GrassOnSteroids_NaturalEdition_SFO.esp=1

Riften Bigger Trees.esp=1

SkyFalls Plus SkyMills - All DLC and Falskaar.esp=1

aMidianborn_Skyforge_Weapons.esp=1

ETaC - Darkwater Crossing.esp=1

ETaC - Dawnstar.esp=1

ETaC - Dawnstar HF Patch.esp=1

ETaC - Dragon Bridge.esp=1

ETaC - Ivarstead.esp=1

ETaC - Riverwood.esp=1

ETaC - Rorikstead.esp=1

ETaC - Morthal.esp=1

CinematicFireFX.esp=1

Realistic Lighting Overhaul - Dungeons.esp=1

Realistic Lighting Overhaul - Dawnguard Interiors.esp=1

Realistic Lighting Overhaul - Major City Exteriors.esp=1

Realistic Lighting Overhaul - Major City Interiors.esp=1

Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1

ClimatesOfTamriel-Dawnguard-Patch.esp=1

ClimatesOfTamriel-Dragonborn-Patch.esp=1

ClimatesOfTamriel Falskaar.esp=1

CoT_SnowPatch_NoAurora.esp=1

prod80_CoT_patch_FogEdition.esp=1

Apocalypse - The Spell Package.esp=1

OpenUnlock.esp=1

3DNPC.esp=1

RealisticNeedsandDiseases.esp=1

RND_Dawnguard-Patch.esp=1

RND_HearthFires-Patch.esp=1

RND_Dragonborn-Patch.esp=1

RND_ETaC-Patch.esp=1

RND_USKP-Patch.esp=1

UFO - Ultimate Follower Overhaul.esp=1

UFO - Dawnguard AddOn.esp=1

UFO - Heartfire AddOn.esp=1

MindiFollower.esp=1

Alternate Start - Live Another Life.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

SkyRe_Races.esp=1

Purewaters.esp=1

PurewatersDG.esp=1

PurewatersDB.esp=1

Purewaters-Falskaar.esp=1

RND_PureWaters-Patch.esp=1

ReProccer.esp=1

 

This is my load order if it needs to be there

 

Thnx for any help in advance

5 answers to this question

Recommended Posts

  • 0
Posted

Added spoiler tags for ya. In the future please do add them yourself! :) Makes for a much easier read!

 

As for the issue. In general for skyproc patchers you should run BOSS before running them, so that everything is where it is supposed to before hand.

Also if possible then SUM does make it all a lot easier since its just one .esp instead of many, and it needs to be loaded last for most mod lists.

 

Also it would help to have the precise error message you are getting.

The most normal errors are due to the following.

If you have any missing or unsorted masters then the process will fail. Also any bashed patch needs to be generated prior to running the skyproc patcher.

 

Speaking of that then you should have a bashed patch made, since you have a few mods that alter the leveled lists, and nothing which merge the changes properly. As I recall then reproccer only alters the values of items, it does not merge the lists. But it has been ages since I used it last, so perhaps that changed.

  • 0
Posted

If you are new to modding, I would suggest starting with a small list of mods and avoid using complex overhauls like SkyRe. Why don't you try STEP for a starters to get the hang of it?

  • 0
Posted

Hope this is the right thread to use...

 

I have a question about the post Bashed Patch, pre-reproccer patches & post SUM patches. Is there any reason patches named as prereproccer-xxx cant be loaded before the bashed patch? They are essentially conflict resolutions and I don't understand why they can't be part of my pre-bash conflict resolution patch. 95% of the records are weapons & armor fixes anyway. I guess I'm not understanding why I need 3-4 post bash patches when they can be part of one big patch. For that matter half the post SUM patches from qotsafan & others can be merged into it is well, that's like 8-10 esp slots saved. If a patch is fixing book description records why does it need to be loaded after all the SUM merging and not before?

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