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Need help interpreting Papyrus log


rootsrat

Question

I have never looked at a Papyrus log before, so I would need some help interpreting it. 

 

I recently started to get freezes during fighting - and fighting only. I managed to fight a dragon without any problems, but a lot of times when I fight wolves, trolls, humanoids etc - any other creatures than dragons, my game just freezes. It never happened before and it only started recently, I was on my way to High Hrotgar and that's when it started happening. 

 

I enabled logging and I attach the log below. Can someone tell me where can I find the name of the script that is freezing my game?

 

Also, there are lots of errors at the beginning of the log - looking at them I think that there are some leftovers from the mods I have previously uninstalled. Is this correct?  (Ignore this bit, the log is too long to fit in the single post! I attach only the last part of the log.)

 

I don't really know anything about interpreting Papyrus logs, so any advice is much appreciated! 

 

 

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints: Running Maintenance ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 0.990000) ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints VC: Versions match. No Update Required! ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints: Done checking for DLC ~~~~~

[07/04/2013 - 09:21:18PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~

[07/04/2013 - 09:21:25PM] Error: Cannot add a None spell to the actor

stack:

[ (00000014)].Actor.AddSpell() - "" Line ?

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 556

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:25PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:25PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:25PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:25PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:35PM] Error: Cannot add a None spell to the actor

stack:

[ (00000014)].Actor.AddSpell() - "" Line ?

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 556

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:35PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:35PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:35PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:35PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:44PM] Error: Cannot add a None spell to the actor

stack:

[ (00000014)].Actor.AddSpell() - "" Line ?

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 556

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:44PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:44PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:44PM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

[07/04/2013 - 09:21:44PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 564

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

 

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9 answers to this question

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rootsrat, post your load order as well, or you can find the mod(s) which may be causing problems by looking for entries like this one:

 

[07/04/2013 - 09:21:44PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

 

The mod is found by looking at the first two hex digits in the parenthesis. In this case it would be id #10, or the 16th .esp/.esm in your load order ;)

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So first two digits of this, right? --> (10015CAE)

 

Also, how did you calculate 16th esp?

 

I attach my load order below. I run a combination of nearly full STEP 2.2.6 + Neo's SR + SkyRe + my own selection of mods with custom patches I made.

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

Update.esm Active

Dawnguard.esm Active

HearthFires.esm Active

Dragonborn.esm Active

Skyrim Project Optimization - Full Version.esm Active

ClimatesOfTamriel.esm Active

JSwords.esm Active

Lanterns Of Skyrim - All In One - Main.esm Active

SPIKE.esm Active

TravellersOfSkyrim.esm Active

XFLMain.esm Active

Note: For safe mod uninstall see special uninstallation instructions on mod page.

Unofficial Skyrim Patch.esp Active

Unofficial Dawnguard Patch.esp Active

Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active

Chesko_Frostfall.esp Active

Better Dynamic Snow.esp Active

Morning Fogs.esp Active

Rainbows.esp Active

Supreme Fog - CoT.esp Active

Clanking Armor.esp Active

ClimatesOfTamriel-Sound.esp Active

DragonShoutVoice.esp Active

IHSS.esp Active

Improved Combat Sounds v2.2.esp Active

mintylightningmod.esp Active

MintyLightningMod_COT_Patch.esp Active

Supreme Storms - Cot Version.esp Active

StaticMeshImprovementMod-DragonbornTernFix.esp Active

TradeBarter.esp Active

83Willows_101BUGS_V4_LowRes.esp Active

Ars Metallica.esp Active

Ars Metallica - Dawnguard.esp Active

Ars Metallica - Hearthfire.esp Active

Ars Metallica - Dragonborn.esp Active

BirdsHFclean.esp Active

BLESSINGS - Altar Descriptions.esp Active

BorderSense.esp Active

Bring Out Your Dead.esp Active

Chesko_WearableLantern.esp Active

Chesko_WearableLantern_Guards.esp Active

Chesko_WearableLantern_Candle_DG.esp Active

Chesko_WearableLantern_Caravaner.esp Active

ClamsDropPearls.esp Active

Dead Body Collision.esp Active

DD_Dawnguard Additions.esp Active

DD_Dragonborn Additions.esp Active

Dual Sheath Redux.esp Active

Requires: Java Runtime Environment 7 update 17+

Immersive Brigands.esp Active

Immersive Dragonborn.esp Active

Immersive Patrols.esp Active

Immersive Travelers.esp Active

Lanterns Of Skyrim - All In One - RLO.esp Active

Note: Use only one Lanterns Of Skyrim - All In One esp.

Book Covers Skyrim.esp Active

manny Lantern Caretakers.esp Active

Moss Rocks.esp Active

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active

ORM-Arvak.esp Active

PilgrimsDelight.esp Active

Point The Way.esp Active

Radiant and Unique Potions Poisons and Booze.esp Active

RPChoppingAndMining.esp

ShootingStars.esp Active

Skyrim Immersive Creatures.esp Active

Skyrim Immersive Creatures - DLC2.esp Active

Skyrim Flora Overhaul.esp Active

SkyrimImprovedPuddles-DG-HF-DB.esp Active

Note: Use only one SkyrimImprovedPuddles esp.

SPTDiverseGuardsSkyrim.esp Active

Traps Make Noise.esp

TravellersOfSkyrim - Vanilla.esp Active

TravellersOfSkyrim - Dragonborn Addon.esp Active

Convenient Horses.esp Active

Destructible_bottles.esp Active

Auto Unequip Ammo.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

Footprints.esp Active

Footprints - Ash.esp Active

JSwords_Load_Screens.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active

Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

vAutosaveManager.esp Active

WetandCold.esp Active

WetandCold - Ashes.esp Active

SkyUI.esp Active

iHUD.esp Active

Bucklers Only.esp Active

Cloaks.esp Active

Cloaks - Dawnguard.esp Active

1nivWICCloaks.esp Active

1nivWICSkyCloaksPatch.esp Active

Crossbows_Basic_Collection_EN_LL.esp Active

DaedricCrossbow.esp Active

DragonboneCrossbow.esp Active

DragonbornArmorFix.esp Active

DragonBoneWeaponsComplete.esp Active

Elemental Staves.esp Active

ExplosiveBoltsVisualized.esp Active

Falmer Crossbow.esp Active

hothtrooper44_ArmorCompilation.esp Active

imp_guard_helm.esp Active

imp_helm.esp Active

imp_helm_dawn.esp Active

imp_helm_imp.esp Active

Insanity's Shields.esp Active

JSwordsDistributionBalancePlugin.esp Active

KTABladeOfWoe.esp Active

LeftHandRings.esp Active

LeftHandRings - Dawnguard.esp Active

Dr_Bandolier.esp Active

Dr_BandolierDG.esp Active

ASIS-Encounter Zones.esp Active

Lock Overhaul.esp Active

Hunterborn.esp Active

Hunterborn_Dawnguard-Patch.esp Active

DeadlyDragons.esp Active

SkyRe_Main.esp Active

Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.

Note: If you have a problem with aiming try to install this mod.

Note: To make aiming easier add the following lines to Skyrim.ini:

Note: [Actor]

Note: fVisibleNavmeshMoveDist=12288.0000

Note: [Combat]

Note: f1PArrowTiltUpAngle=0.64

Note: f3PArrowTiltUpAngle=0.64

Note: fMagnetismStrafeHeadingMult=0.0

Note: fMagnetismLookingMult=0.0

SkyRe_Combat.esp Active

SkyRe_CraftingFix.esp Active

SkyRe_EnemyAI.esp Active

SkyRe_EnemyScaling.esp Active

SkyRe_StandingStones.esp Active

SkyRe_Survivalism.esp Active

Unique Uniques.esp Active

Gildergreen Regrown.esp Active

Immersive Events.esp Active

Inconsequential NPCs.esp Active

Inconsequential NPCs - Enhancement.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

SkyrimChimneysRW.esp Active

The Paarthurnax Dilemma.esp Active

SkyrimCoinReplacer.esp Active

Appropriately Attired Jarls Redux.esp Active

BetterQuestObjectives.esp Active

BetterQuestObjectives-PaarDilemmaPatch.esp Active

BetterQuestObjectives-SkyRePatch.esp Active

BetterQuestObjectives-DBForevertoMisc.esp Active

BlockSparkles.esp Active

Distant DetailHF.esp Active

DiversePriests.esp Active

DiversePriests_BringOutYourDeadPatch.esp Active

Guard Dialogue Overhaul.esp Active

Immersive Weapons.esp Active

masser Size x0.5.esp Active

More Salt Please.esp Active

More Salt Please - Dragonborn addon.esp Active

NonEssentialChildren.esp Active

BetterQuestObjectives-NECPatch.esp Active

secunda Size x0.5.esp Active

SkyTEST-RealisticAnimals&Predators.esp Active

Warning: This mod places animal spawn points at some of the same locations of the Hearthfire homes. You may want to disable this mod while you're building the homes and then enable it again afterwards to avoid your homes under construction being invisible.

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp Active

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Active

dD - Enhanced Blood Main.esp Active

dD-Dragonborn-Dawnguard-EBT Patch.esp Active

TheChoiceIsYours.esp Active

TheChoiceIsYours_Dawnguard.esp Active

BetterQuestObjectives-TheChoiceIsYoursPatch.esp Active

Thieves Guild Requirements.esp Active

Waterbreathing Breathless Emerge.esp Active

aMidianborn_Skyforge_Weapons.esp Active

AIMP - Antz in my Pantz.esp Active

CampingKitNorthernRanger.esp Active

Note: Use only one CampingKitNorthernRanger esp.

BFT Ships and Carriages - HF.esp Active

RealisticRoomRental.esp Active

BetterQuestObjectives-PersidRRentalPatch.esp Active

RRR_Hearthfire-Patch.esp Active

RRR_Dragonborn-Patch.esp Active

Realistic Lighting Overhaul - Dungeons.esp Active

Realistic Lighting Overhaul - Dawnguard Interiors.esp Active

Realistic Lighting Overhaul - Major City Exteriors.esp Active

Realistic Lighting Overhaul - Major City Interiors.esp Active

ClimatesOfTamriel-Dawnguard-Patch.esp Active

ClimatesOfTamriel-Dragonborn-Patch.esp Active

ClimatesOfTamriel-Nights-Level-1.esp Active

dD - Realistic Ragdoll Force - Realistic.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

RealisticNeedsandDiseases.esp Active

RND_Dawnguard-Patch.esp Active

RND_DestructibleBottles-Patch.esp Active

RND_HearthFires-Patch.esp Active

RND_USKP-Patch.esp Active

RND_Dragonborn-Patch.esp Active

Disease Descriptions_RND Compatibile.esp Active

Realistic Running Speed.esp Active

RealTimeReading.esp Active

Better Vampires.esp Active

Predator Vision.esp Active

Brevi_MoonlightTales.esp Active

ESFCompanions.esp Active

BetterQuestObjectives-ESFCompanionsPatch.esp Active

BetterQuestObjectives-MoonlightPatch.esp Active

HitStop.esp Active

BFSEffects.esp Active

DeadlySpellImpacts.esp Active

DeadlySpellImpacts - Two Fire.esp Active

dovahkiinrelax.esp Active

Better Stealth AI for Followers.esp Active

BetterQuestObjectives-BetterStealthAIPatch.esp Active

Duel - Combat Realism.esp Active

Note: Obsolete. Update to latest version.

Dual Wield Parrying_SKSE.esp Active

Note: Use only one Dual Wield Parrying*.esp.

DragonCombatOverhaulDragonborn.esp Active

The Dance of Death - Ultimate Edition.esp Active

TKDodge.esp Active

TKRecoil.esp Active

No Skill Limit.esp Active

Acquisitive Soul Gems.esp Active

Enhanced Soul Trap.esp Active

Soul Gems Differ - E.esp Active

StavesofSkyrim.esp Active

dD-No Spinning Death Animation.esp Active

Beards.esp Active

Brows.esp Active

XFLDialogue.esp Active

XFLPlugins.esp Active

BetterQuestObjectives-XFLPatch.esp Active

Slightly Reduced Distance NPC Greetings.esp Active

SPTConsistentOlderPeople.esp Active

CompanionValfar.esp Active

ESFAela.esp Active

moveitLWT.esp

Spousetocustomhome.esp Active

Alternate Start - Live Another Life.esp Active

BetterQuestObjectives-AlternateStartPatch.esp Active

Starting Spell Choice.esp Active

Starting Spell Choice - Life Another Life Patch.esp Active

SkyRe_Races.esp Active

Animated Weapon Enchants.esp Active

DawnguardRuneWeaponsFXSReplacer.esp Active

WATER.esp Active

WATER Plants.esp Active

WATER DB Waves.esp Active

RND_Water-Patch.esp Active

Atlas Map Markers.esp Active

Atlas Blackreach.esp Active

Atlas Dawnguard.esp Active

Atlas Hearthfire.esp Active

Atlas Dragonborn.esp Active

SPTConsistentOlderPeopleCompatability.esp Active

DiversePriests_ConsistentOlderPeoplePatch.esp Active

Hunterborn_Frostfall-Patch.esp

Hunterborn_RND-Patch.esp Active

RND-RUPPB-DBE Patch SRPATCH.esp Active

_MyPatch - SKYRE.esp Active

_MyPatch - GENERAL.esp Active

GDO_Plugin_SkyRe.esp Active

Warning: Delete. Not to be used if using the SkyRe Reproccer.

_MyPatch - FJOLDVIK.esp Active

Bashed Patch, 0.esp Active

Automatic Variants.esp Active

Dual Sheath Redux Patch.esp Active

Pre ReProccer UU aMidianSS IA Patch.esp Active

ReProccer.esp Active

ReProccerDragonborn.esp Active

qotsafans Miscellaneous ReProccer + LeveledLists + Destruction Tweak Atronach 50 Patch.esp Active

qotsafans Ars Metallica Patch.esp Active

qotsafans BucklersOnly ReProccer Patch.esp Active

 

 

::EDIT::

 

Also, you'll generally want to look for mods that are constantly spamming errors or produce an entry right before the VM freezes.

 

Well, the Papyrus log entries I attached are the last in the log, only the lines that were above that are missing. So the log ends as per the OP above.

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Just go to a hex to decimal calculator online to do the conversion. 10 in hex = 16 in decimal. Be aware that the log only includes your active mods... Also, I made a small mistake. It is in fact your 17th mod, since the count starts at 00 (Skyrim.esm). In MO under the "ESPs" tab there is a column named "Mod Index" which will list the index numbers in hex. You should find Frostfall with an index of 10.

 

It does not appear that Frostfall is causing the problem based on this snippet, altho it is spamming a ton of entries. BTW, are you sure this is the bottom of your PapyrusLog0? b/c the first part of that log looks like an OnInit function being run by footprints. Again, if you scroll through your log (and I would recommend WordPad over NotePad) just check to see if there are any instances where the VM is freezing or if a particular mod is spamming a ton of errors.

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Ah, didn't know it's hex :) Thanks for this.

 

Yeah, absolutely positive, that's the very last bit of my Pap log. There is a ton of stuff above that Footprints entry, but the last line in the log is

 

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

I use Notepad++ to open text files (or ini or anything like that) - it has lots more functionality than Word Pad, not even mentioning the very basic Windows Notepad :)

 

UDBP is 16th on the list, not Frostfall. That may explain it, as the most recent freeze I got was when I came back from HH to Ivarstead and the two cultists attacked me, thus initiating Dragonborn quest.

 

UDBP was recently updated, and I have not downloaded the latest version yet.

 

Thanks for your help, Walrus ;)

 

::EDIT::

 

It's the Unofficial Dawnguard Patch that was updated, not the Dragonborn one... Nevertheless I will check my UDBP in TES5EDIT to see if I can find any conflicts. Then start a new game and quickly run through the main quest until I come back from HH to see what happens on a new game.

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Sry, I think I was a little confusing (hooray for lack of sleep) and was wrong in my initial post. It should actually be the 17th mod in your order (load up MO and check which mod has an index of 10). There could also be a problem other than scripts. You may also want to check your VRAM usage during the moments before your CTD.

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Sry, I think I was a little confusing (hooray for lack of sleep) and was wrong in my initial post. It should actually be the 17th mod in your order (load up MO and check which mod has an index of 10). There could also be a problem other than scripts. You may also want to check your VRAM usage during the moments before your CTD.

 

Ah, of course, I totally forgot that MO hex mod index numbering!

 

It is Frostfall then. I'll try to switch the mod off and replay the scene.

 

I'm pretty sure it's not VRAM. I use 1K exterior textures and used 2K characters, but reduced them to 1K as well, as the first thoguht that came to my mind was reaching the dreaded 3GB RAM limit.

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Ya, if you're running 1k exteriors you should be good. See what happens when Frostfall is disabled. Also, I'm not sure if you're familiar with Papyrus Script but then logs also show exactly which line in which script is causing the error. Good to know if you want to try a hotfix.

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