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Posted

I have never looked at a Papyrus log before, so I would need some help interpreting it. 

 

I recently started to get freezes during fighting - and fighting only. I managed to fight a dragon without any problems, but a lot of times when I fight wolves, trolls, humanoids etc - any other creatures than dragons, my game just freezes. It never happened before and it only started recently, I was on my way to High Hrotgar and that's when it started happening. 

 

I enabled logging and I attach the log below. Can someone tell me where can I find the name of the script that is freezing my game?

 

Also, there are lots of errors at the beginning of the log - looking at them I think that there are some leftovers from the mods I have previously uninstalled. Is this correct?  (Ignore this bit, the log is too long to fit in the single post! I attach only the last part of the log.)

 

I don't really know anything about interpreting Papyrus logs, so any advice is much appreciated! 

 

 

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9 answers to this question

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Posted

rootsrat, post your load order as well, or you can find the mod(s) which may be causing problems by looking for entries like this one:

 

[07/04/2013 - 09:21:44PM] warning: Assigning None to a non-object variable named "::temp18"

stack:

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 558

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 410

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

 

The mod is found by looking at the first two hex digits in the parenthesis. In this case it would be id #10, or the 16th .esp/.esm in your load order ;)

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Posted

So first two digits of this, right? --> (10015CAE)

 

Also, how did you calculate 16th esp?

 

I attach my load order below. I run a combination of nearly full STEP 2.2.6 + Neo's SR + SkyRe + my own selection of mods with custom patches I made.

 

 

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::EDIT::

 

  Quote

Also, you'll generally want to look for mods that are constantly spamming errors or produce an entry right before the VM freezes.

 

Well, the Papyrus log entries I attached are the last in the log, only the lines that were above that are missing. So the log ends as per the OP above.

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Posted

Just go to a hex to decimal calculator online to do the conversion. 10 in hex = 16 in decimal. Be aware that the log only includes your active mods... Also, I made a small mistake. It is in fact your 17th mod, since the count starts at 00 (Skyrim.esm). In MO under the "ESPs" tab there is a column named "Mod Index" which will list the index numbers in hex. You should find Frostfall with an index of 10.

 

It does not appear that Frostfall is causing the problem based on this snippet, altho it is spamming a ton of entries. BTW, are you sure this is the bottom of your PapyrusLog0? b/c the first part of that log looks like an OnInit function being run by footprints. Again, if you scroll through your log (and I would recommend WordPad over NotePad) just check to see if there are any instances where the VM is freezing or if a particular mod is spamming a ton of errors.

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Posted

Ah, didn't know it's hex :) Thanks for this.

 

Yeah, absolutely positive, that's the very last bit of my Pap log. There is a ton of stuff above that Footprints entry, but the last line in the log is

 

  Quote

[_DE_Main_1_6 (10015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 357

I use Notepad++ to open text files (or ini or anything like that) - it has lots more functionality than Word Pad, not even mentioning the very basic Windows Notepad :)

 

UDBP is 16th on the list, not Frostfall. That may explain it, as the most recent freeze I got was when I came back from HH to Ivarstead and the two cultists attacked me, thus initiating Dragonborn quest.

 

UDBP was recently updated, and I have not downloaded the latest version yet.

 

Thanks for your help, Walrus ;)

 

::EDIT::

 

It's the Unofficial Dawnguard Patch that was updated, not the Dragonborn one... Nevertheless I will check my UDBP in TES5EDIT to see if I can find any conflicts. Then start a new game and quickly run through the main quest until I come back from HH to see what happens on a new game.

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Posted

Sry, I think I was a little confusing (hooray for lack of sleep) and was wrong in my initial post. It should actually be the 17th mod in your order (load up MO and check which mod has an index of 10). There could also be a problem other than scripts. You may also want to check your VRAM usage during the moments before your CTD.

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Posted
  Quote

Sry, I think I was a little confusing (hooray for lack of sleep) and was wrong in my initial post. It should actually be the 17th mod in your order (load up MO and check which mod has an index of 10). There could also be a problem other than scripts. You may also want to check your VRAM usage during the moments before your CTD.

 

Ah, of course, I totally forgot that MO hex mod index numbering!

 

It is Frostfall then. I'll try to switch the mod off and replay the scene.

 

I'm pretty sure it's not VRAM. I use 1K exterior textures and used 2K characters, but reduced them to 1K as well, as the first thoguht that came to my mind was reaching the dreaded 3GB RAM limit.

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Posted

Ya, if you're running 1k exteriors you should be good. See what happens when Frostfall is disabled. Also, I'm not sure if you're familiar with Papyrus Script but then logs also show exactly which line in which script is causing the error. Good to know if you want to try a hotfix.

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