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Posted

Um I would like to use either Diverse Female

Housecarls by c_striker https://skyrim.nexusmods.com/mods/13762/? or

Sexier Housecarls - All Girls by Laurynn https://skyrim.nexusmods.com/mods/20158/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D20158%26preview%3D&pUp=1 ,

but I am afraid to add them to my list as these mods gives the housecarls perks, A few mods in my list change the perk system like

Better magic https://skyrim.nexusmods.com/mods/4374/? and

Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket by kryptopyr  https://skyrim.nexusmods.com/mods/28418/?

Does anyone what adding either of these two mods that change the housecarls will do to my game.................

Any modders out there that could give us an idea really appreciated.

 

Also using Extensible follower framework............

6 answers to this question

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Posted

No, sorry. I don't use this kind of mods really... Best bet would be to run BOSS, then load all your mods in TES5EDIT, then expand the ESPs in question and go through each node to see if there are any conflicts. If the background is in RED, that means it's a conflict. The text in ORANGE means that particular mod won the conflict and only this mod's changes will be loaded up into the game. The text in RED means that this mod lost the conflict and it's changes won't be loaded up. If you click on the given node in LEFT hand side panel, you can see all the ESPs that affect that node in RIGHT hand side panel. That's where you check for conflicts.

 

So orange text - conflict winner.

Red bg, red txt - conflict looser.

 

If everything is in red bg and red txt, then it's a critical conflict and your game will most likely CTD.

 

It's a harsh decision, but sometimes you just need to let some mods go... ;)

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Posted

If there are no direct conflicts, then these mods will likely change your game by making your housecarls stronger (which will essentially make the game easier). Just look at the perks they've been given and any other changes that have been made to their stats. The more extreme these changes are, the more likely it is that the NPC is going to be pretty overpowered relative to their vanilla state. On the other hand, if you play at master or legendary level and/or use a lot of mods that affect enemy difficulty, this might actually help make the game feel a bit more balanced, so it's really something you have to evaluate relative to your overall mod list.

 

Understand, though that if an NPC has a perk, the skill level requirements that apply to the player don't apply to the NPC; they will have all of the perk bonuses starting from level 1. I've used Better Followers in the past, which adds perks to followers. While I enjoyed it at higher levels, the followers felt incredibly overpowered at early levels when they could mow through enemies that my character could barely scratch.

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Posted

Understand all that its just I'm concerned that any perks given to the Housecarls aren't there or changed due to other mods overhauling the perk system, will that crash my game?

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Posted

Altered perks may not work properly for NPCs, but unless they're some sort of scripted effect, I think it's pretty unlikely that it would cause a crash. I don't know about Better Magic since I haven't examined it too closely, but I can tell you that Stealth Skills Rebalanced does not change perks in a way that would create problems if those perks were being used by an NPC.

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