I've attempted to generate heightmaps for CS Terrain Shadows, but I'm having issues with shadows around trees looking strange. I'm not sure if this is to be expected or not since I can't find any info on this topic anywhere (besides the how to generate heightmaps) or examples from other users to reference. I believe I did everything correctly, firstly I ran LODGen with heightmaps enabled, enabled LODGen output then ran DynDOLOD with DoTerrainHeightMap=1 and DoObjectHeightMap=1 but here are the results. Using the heightmap generated from only LODGen look fine, but of course are lacking shadows from objects and trees, am I doing something wrong?
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smacked
I've attempted to generate heightmaps for CS Terrain Shadows, but I'm having issues with shadows around trees looking strange. I'm not sure if this is to be expected or not since I can't find any info on this topic anywhere (besides the how to generate heightmaps) or examples from other users to reference. I believe I did everything correctly, firstly I ran LODGen with heightmaps enabled, enabled LODGen output then ran DynDOLOD with DoTerrainHeightMap=1 and DoObjectHeightMap=1 but here are the results. Using the heightmap generated from only LODGen look fine, but of course are lacking shadows from objects and trees, am I doing something wrong?
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