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River dissapearing, popping in and out, near Markarth.


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Greetings. Experiencing some disappearing and pop in related issues. I am testing to get a seamless landscape and have tried with and without terrain SSELODGen. There is the occasional disappearing of lod, like the kind of bug you see sometimes if you turn around very fast and it seems the game doesn't load the assets quick enough.

The specific bug that I can recreate and am trying to fix right now however is related to rivers popping in and out specifically around the Markarth city when approaching or retreating from. I believe rivers are animated and dynamic lod, so I have tried all advanced settings and mesh rules such as -Visible When Distant, and -Dynamic Force dynamic and different combinations of troubleshooting. I have tried editing rules for fxwaterfall body, water related settings, and markarthwaterfallcliff which is what appears when I click the area with console.

If walking away from the city the rivers can seen, then pop in and out moving farther or closer to the city. Sometimes it happens when you go behind something, but it will also happen just from walking into the distance, the pattern is hard to notice.

Provided in screen shot 1 is the river showing up with animation https://www.mediafire.com/file/rezrl19qtxx74md/ScreenShot1.png/file

and in the second screenshot the river is gone completely : https://www.mediafire.com/file/1j3i97321ashk5y/ScreenShot2.png/file

I don't really know why this is happening or how to fix it. Let me know what to try, thanks.

textgen https://www.mediafire.com/file/9od8312ryyximjg/TexGen_SSE_log.txt/file

dyndolod https://www.mediafire.com/file/1taw8pifr0hxz7f/DynDOLOD_SSE_log.txt/file

debug https://www.mediafire.com/file/vfj8sezbta54ci8/DynDOLOD_SSE_Debug_log.txt/file

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1 hour ago, mountainmunch said:

Greetings. Experiencing some disappearing and pop in related issues. I am testing to get a seamless landscape and have tried with and without terrain SSELODGen. There is the occasional disappearing of lod, like the kind of bug you see sometimes if you turn around very fast and it seems the game doesn't load the assets quick enough.

The specific bug that I can recreate and am trying to fix right now however is related to rivers popping in and out specifically around the Markarth city when approaching or retreating from. I believe rivers are animated and dynamic lod, so I have tried all advanced settings and mesh rules such as -Visible When Distant, and -Dynamic Force dynamic and different combinations of troubleshooting. I have tried editing rules for fxwaterfall body, water related settings, and markarthwaterfallcliff which is what appears when I click the area with console.

If walking away from the city the rivers can seen, then pop in and out moving farther or closer to the city. Sometimes it happens when you go behind something, but it will also happen just from walking into the distance, the pattern is hard to notice.

Provided in screen shot 1 is the river showing up with animation https://www.mediafire.com/file/rezrl19qtxx74md/ScreenShot1.png/file

and in the second screenshot the river is gone completely : https://www.mediafire.com/file/1j3i97321ashk5y/ScreenShot2.png/file

I don't really know why this is happening or how to fix it. Let me know what to try, thanks.

textgen https://www.mediafire.com/file/9od8312ryyximjg/TexGen_SSE_log.txt/file

dyndolod https://www.mediafire.com/file/1taw8pifr0hxz7f/DynDOLOD_SSE_log.txt/file

debug https://www.mediafire.com/file/vfj8sezbta54ci8/DynDOLOD_SSE_Debug_log.txt/file

The red arrow points to a waterfall in Markarth.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot with more informative console.

The waterfall should be a reference in a DynDOLOD plugin as by default the game does not show them outside the city. There already is a mesh mask rule for markarthwaterfallcliff in the high preset settings which according to the log has been loaded which should make it show up to the Far Grid distance.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
Always use the latest version of DynDOLOD Standalone, DynDOLOD Resources and DynDOLOD DLL NG and Scripts. Bugs and other problems may already be fixed or addressed.

From the DynDOLOD log:
DynDOLOD DLL: C:\Users\GM\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.DLL, Version: 3.0.36.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2025-07-08 20:00:00

Replace DynDOLOD DLL NG and Scripts with the latest version. If issue still happens, replace the DLL with test version from https://mega.nz/file/oZpSjYCD#G0x8e2t1QRKkYftfT5Ut6arTLv1MiHMMTfRguX3P074. Just replace and test with new game/coc MarkarthExterior01 from menu.

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