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I've gone though the generation steps so many times and have gotten only the same results. Generating with and using the DynDolod Output results in some broken lighting in the LOD. I've tested with and without using paralaxgen xLODgen and nothing is helping.

The only mods I have that touch the water meshes/textures are Realistic Water Two, StaticMeshImprovement, and Skyrim Landscape and Water Fixes...
The steps I went through is. Generate xLODgen, Generate Paralaxgen, Generate TexGen. Testing those in game and nothing is broken but as soon as I Generate DynDOLOD it Generates the white shining void.

I did a generation of DynDolod with the settings in image then tried again with DynDOLOD DLL NG and Scripts and the ticked box. Neither resolved the issue.
Should I be generating my xLODgen/Paralax/Tex with the DynDOLOD Resources/scripts enabled? Or is it okay to enable it for the dynolod gen and leave it disabled for the beginning gens.
Image link bc idk how to add it

Edited by periodstain
ima dumb ass who doesnt know how to add images

5 answers to this question

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Posted
4 hours ago, periodstain said:

I've gone though the generation steps so many times and have gotten only the same results. Generating with and using the DynDolod Output results in some broken lighting in the LOD. I've tested with and without using paralaxgen xLODgen and nothing is helping.

The only mods I have that touch the water meshes/textures are Realistic Water Two, StaticMeshImprovement, and Skyrim Landscape and Water Fixes...
The steps I went through is. Generate xLODgen, Generate Paralaxgen, Generate TexGen. Testing those in game and nothing is broken but as soon as I Generate DynDOLOD it Generates the white shining void.

I did a generation of DynDolod with the settings in image then tried again with DynDOLOD DLL NG and Scripts and the ticked box. Neither resolved the issue.
Should I be generating my xLODgen/Paralax/Tex with the DynDOLOD Resources/scripts enabled? Or is it okay to enable it for the dynolod gen and leave it disabled for the beginning gens.
Image link bc idk how to add it

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
When making screenshots in the game, make them in broad daylight. Use console command 'sw 15e' to change to the default weather or 'sw 81a' for sunny weather.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting and report/screenshot results for all DynDOLOD output disabled, with all static LOD disabled by using tll in console. If tll makes a difference, hide the meshes folder in the DynDOLOD output while keeping the plugins and everything else enabled. If tll does not make a difference, test if only disabling DynDOLOD.esp while keeping only DynDOLOD.esm active makes a difference.

DynDOLOD typically does not affect water directly, but it will copy worldspace and cell records from the winning plugins and those affect water.

Report if you are using Community Shaders.

DynDOLOD Resources is irrelevant for terrain LOD generation with xLODGen and for LOD texture generation with TexGen. DynDOLOD Resources contains full models of some buildings that ParallaxGen will update. See https://dyndolod.info/Generation-Instructions#Prerequisites. None of this is relevant to water.

  • 0
Posted

Thank you for the response,
Did a Run only generating for the Tamriel world spaces when able (as a quick test) and the issue vanished. There's a bit of a line but I don't really care, anything is better than the weird light show.
I am using Community Shaders.  The glow also has a eye adaption effect that grows stronger the longer I look at it. I did use KreatE to remove and or adjust the effect and it didn't help, everything has eye adaption removed, but not the effect. Did another generation with all world spaces and its gone still?? While I am very confused I'm happy it resolved itself but am worried it will come back... I'll definitely keep an eye out while I play...
Should the issue stay gone it was probably something I did during generation, which is weird because I didn't change any settings. Probably the Resources not being loaded at some point??

  • 0
Posted
1 hour ago, periodstain said:

Thank you for the response,
Did a Run only generating for the Tamriel world spaces when able (as a quick test) and the issue vanished. There's a bit of a line but I don't really care, anything is better than the weird light show.
I am using Community Shaders.  The glow also has a eye adaption effect that grows stronger the longer I look at it. I did use KreatE to remove and or adjust the effect and it didn't help, everything has eye adaption removed, but not the effect. Did another generation with all world spaces and its gone still?? While I am very confused I'm happy it resolved itself but am worried it will come back... I'll definitely keep an eye out while I play...
Should the issue stay gone it was probably something I did during generation, which is weird because I didn't change any settings. Probably the Resources not being loaded at some point??

No additional logs and none of the suggested rudimentary troubleshooting tests with the issue were provided, so we do not know if/what LOD or plugin data might have been involved.

LOD generation does not affect/change the LOD or full water records/shaders. See https://dyndolod.info/Help/Terrain-LOD-and-Water-LOD. There is no setting that can cause whatever was shown in the first screenshot.

DynDOLOD will report and stop in case DynDOLOD Resources are missing. They do not affect water or water LOD in any case. See https://dyndolod.info/Help/DynDOLOD-Resources

If the load order changes, then worldspace or cell records that define/affect water in the generated plugins may be out of date and conflict. In that case generate a new LOD patch from scratch or resolve such conflicts manually.

  • 0
Posted

ah, apologies, I'm still learning how this all works. But thank you, I gave them both a read. I'll see if I can recreate it to get those logs back. Thanks again.

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