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OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac


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Hello!  I'm trying to get DynDOLOD to run on my Mac for Skyrim SE.  I have Skyrim installed in a Kegworks container, which is a Wine wrapper for windows programs, and it has been working fine, including using various mods (I have Wyrebash, a mod manager, installed as well in the same container).  The problem with DynDOLOD has been that, after installing the tools, resources, and DLL NG SKSE64 plugin and scripts, I am able to then run TexGenx64.exe, and it goes through part of the process, telling me to "Pleae wait a moment" while a bar creeps across, however when that bar reaches the end it crashes and says "Error: OpenGL: invalid enumerant from TwbRender.MakeCurent."

I have tried putting GLDebug=1 and LoadGLCompressed=0 into both the TexGen_SSE.ini and DynDOLOD_SSE.ini files, but the error still happens.  

At this point I'm stuck, and imagine the problems is likely something with using Wine and the ways it tries to translate various graphics-stuff to the Mac.  Perhaps I need to run with some kind of OpenGL argument?  Maybe I need to select a different graphics engine for Wine?  Or, something else!  Any help is appreciated.

Here is the TexGen_SSE_Debug_log: https://pastee.dev/p/Rs6b7rv3

And here is the error message: https://imgur.com/a/YpbLphh

Thank you for any insights!  

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Posted

With LoadGLCompressed commented out in the TexGen INI the new test version still finished successfully!  Here are the logs:

TexGen_SSE_log.txt: https://pastebin.com/9TGquZ33

TexGen_SSE_Debug_log.txt: https://drive.google.com/file/d/1_6e52xi6yZgDOyqcE-VybeL7bIiTihMb/view?usp=sharing

 

However, when running DynDOLODx64, I've resolved many of the "can not resolve cell" errors by using SSEEdit (Quick Auto Clean) but then I got an "OpenGL: Invalid Operation" error from TwbRender.Create again.

Here are the logs from DynDOLOD:

DynDOLOD_SSE_log.txt: https://pastebin.com/d7SYXzPx

DynDOLOD_SSE_Debug_log.txt: https://drive.google.com/file/d/1yBz-uCvevTjoha3lTsLGk00xdyUCNFU8/view?usp=sharing

 

I have the following in the DynDOLOD INI file:

[DynDOLOD]
GLDebug=1
; LoadGLCompressed=0

 

Let me know if there is something you want me to try here.

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Posted
On 10/18/2025 at 7:31 PM, Agnapot said:

With LoadGLCompressed commented out in the TexGen INI the new test version still finished successfully!  Here are the logs:

TexGen_SSE_log.txt: https://pastebin.com/9TGquZ33

TexGen_SSE_Debug_log.txt: https://drive.google.com/file/d/1_6e52xi6yZgDOyqcE-VybeL7bIiTihMb/view?usp=sharing

 

However, when running DynDOLODx64, I've resolved many of the "can not resolve cell" errors by using SSEEdit (Quick Auto Clean) but then I got an "OpenGL: Invalid Operation" error from TwbRender.Create again.

Here are the logs from DynDOLOD:

DynDOLOD_SSE_log.txt: https://pastebin.com/d7SYXzPx

DynDOLOD_SSE_Debug_log.txt: https://drive.google.com/file/d/1yBz-uCvevTjoha3lTsLGk00xdyUCNFU8/view?usp=sharing

 

I have the following in the DynDOLOD INI file:

[DynDOLOD]
GLDebug=1
; LoadGLCompressed=0

 

Let me know if there is something you want me to try here.

I uploaded a new test version. Upload new logs.

if it works you can set GLDebug=0 for now so its a bit faster, especially TexGen.

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Posted

DynDOLOD Successfully completed now as well! 

If you're curious, or need them, I've uploaded the logs (all the logs from the Logs folder) here: https://drive.google.com/file/d/1NJNLBMz7z1A6vGs2sixSpWuP8n6vCZTC/view?usp=sharing

Thank you SO much for working through this with me.  As a tinkerer I rarely get to interact with the authors of the software I'm trying to shoe-horn into working, and usually end up muddling through on my own or taking a different tact, so I'm very grateful for your help here.  And thank you for the software, generally.  I look forward to the improvements it's going to make on my first play through on Skyrim.  =)

Enjoy some coffee from me!  

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Posted
23 hours ago, Agnapot said:

DynDOLOD Successfully completed now as well! 

If you're curious, or need them, I've uploaded the logs (all the logs from the Logs folder) here: https://drive.google.com/file/d/1NJNLBMz7z1A6vGs2sixSpWuP8n6vCZTC/view?usp=sharing

Thank you SO much for working through this with me.  As a tinkerer I rarely get to interact with the authors of the software I'm trying to shoe-horn into working, and usually end up muddling through on my own or taking a different tact, so I'm very grateful for your help here.  And thank you for the software, generally.  I look forward to the improvements it's going to make on my first play through on Skyrim.  =)

Enjoy some coffee from me!  

Thanks and you are welcome.

The link for the logs asks for a login, can you make it public?

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