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  • 0
Posted
On 7/9/2025 at 1:59 PM, AOWFl said:

After using tll, some of the LOD disappeared but it is still obviously incorrect.

https://ibb.co/DDhkk52f

All files are from:

Whiterun Has Walls Redone - and Patch Hub

https://www.nexusmods.com/skyrimspecialedition/mods/119229?tab=bugs

file:

https://www.mediafire.com/file/0nd6mhrjz9bboec/file.7z/file

Seem like the scale value is interpreted incorrectly by DynDOLOD.

Generate a new LOD patch with this test version of DynDOLODx64.exe https://mega.nz/file/sNRWDAjJ#jKmd1T1L3kdWA-r1nbWG7Uukd0rq2y-NnjPW-tO58Jk

Report if it fixes the issue and that LOD matches the size of the full models.

If there are still issues, upload new DynDOLOD log and debug log.

  • 0
Posted

Report if the the huge object goes away when toggeling LOD of in console with tll. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

Upload D:\Tools\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt and D:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

Upload
Whiterun Has Walls_SWAP.ini
zWhiterun Has Walls - Capital Whiterun Expansion Patch_SWAP.ini
zWhiterun Has Walls - JK's Skyrim Patch_SWAP.ini
zWhiterun Has Walls - Ryn's Whiterun City Limits Patch_SWAP.ini
zzWhiterun Has Walls - JKs Ryns Whiterun Exterior Patch_SWAP.ini
zzWhiterun Has Walls - JKs Ryns Whiterun Exterior Patch_SWAP.ini
zzzWhiterun Has Walls - GG's Capital JK's Whiterun Patch_SWAP.ini

Report which mod or patch these INI files come from. It seems they either set enormous scales or the scale value is interprested incorrectly by DynDOLOD.

  • 0
Posted

The LOD problem has been solved. Excellent!

image:https://ibb.co/v6Gt3c9S https://ibb.co/FLBbjpdX

Furthermore, I'd like to ask another question. I have already selected the "Whiterun Exterior Grass" option from DynDOLOD Resources SE and have also generated the grass cache. However, there are significant patches of grass missing. Do you have any idea what could be the cause of this problem?

image:https://ibb.co/SDbhmWFW

log:https://www.mediafire.com/file/5qz1olpdjk571cl/Logs.7z/file

  • 0
Posted
3 hours ago, AOWFl said:

The LOD problem has been solved. Excellent!

image:https://ibb.co/v6Gt3c9S https://ibb.co/FLBbjpdX

Furthermore, I'd like to ask another question. I have already selected the "Whiterun Exterior Grass" option from DynDOLOD Resources SE and have also generated the grass cache. However, there are significant patches of grass missing. Do you have any idea what could be the cause of this problem?

image:https://ibb.co/SDbhmWFW

log:https://www.mediafire.com/file/5qz1olpdjk571cl/Logs.7z/file

Make sure that the DynDOLOD.esp/Occlusion.esp unset the DATA - Flags \ No Grass flag in the worldspace record 0x0001A26F WhiterunWorld and that no other plugin overwrites them.

Set Set UseGrassCache/Use-grass-cache = True and OnlyLoadFromCache/Only-load-from-cache = False in the NGIO settings file so it can generate any missing *.CGID grass cache files on demand.

  • 0
Posted (edited)

Even after following your advice, the issue wasn't completely resolved. It's not so much that the grass is missing, but rather that the lod for the entire area surrounding Whiterun is problematic.

The affected area seems to correspond to the scope of modifications made by the 'Whiterun Has Walls reborn' mod. It appears there's a significant conflict between DynDOLOD and 'Whiterun Has Walls reborn'.

However, this is just a minor visual issue when looking out from inside Whiterun. The main, game-breaking problem has been solved. Thank you for your help!

Edited by AOWFl
  • 0
Posted
32 minutes ago, AOWFl said:

Even after following your advice, the issue wasn't completely resolved. It's not so much that the grass is missing, but rather that the lod for the entire area surrounding Whiterun is problematic.

The affected area seems to correspond to the scope of modifications made by the 'Whiterun Has Walls reborn' mod. It appears there's a significant conflict between DynDOLOD and 'Whiterun Has Walls reborn'.

However, this is just a minor visual issue when looking out from inside Whiterun. The main, game-breaking problem has been solved. Thank you for your help!

DynDOLOD is a patcher so actual conflicts should be very rare. They can be addressed.

In any case, use tll in console to disable all LOD to see where active cells are (the area that still has terrain) and where the LOD area is (no terrain). See https://dyndolod.info/How-LOD-Works

You probably want to check the Parent > child option in the advanced mode to see if that works. See https://dyndolod.info/Help/Advanced-Mode#Parent-gt-Child and https://dyndolod.info/Help/Child-Parent-Worldspace-Copies.
If there are out of place object inside Whiterun after using that feature, post useful screenshots with more informative console of them together with the new DynDOLOD log and debug log.

https://stepmodifications.org/forum/topic/19394-no-lod-when-in-whiterun-bare-area-outside-walls/

  • 0
Posted

How interesting! I've noticed the same issue, and then I came across your post. Thank you, sheson!

  • 0
Posted
1 hour ago, sian1 said:

Giant Tower appeared after updating Dyndolod 193.

I've been using Whiterun has walls redone , and worked fine but I've encountered this bug after update.

There are same reports. 

https://www.nexusmods.com/skyrimspecialedition/mods/119229?tab=bugs

 

Moved to the appropriate thread based on "Giant Tower appeared" and "Whiterun has walls redone". See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Use the DynDOLOD test version from this post above https://stepmodifications.org/forum/topic/21108-gigantic-wall-shaped-lod/#findComment-287058

If that is not the issue or the test version does not fix the problem, then see https://dyndolod.info/Official-DynDOLOD-Support-Forum how to report the problem with logs and screenshots.

  • 0
Posted
11 hours ago, sheson said:

Moved to the appropriate thread based on "Giant Tower appeared" and "Whiterun has walls redone". See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Use the DynDOLOD test version from this post above https://stepmodifications.org/forum/topic/21108-gigantic-wall-shaped-lod/#findComment-287058

If that is not the issue or the test version does not fix the problem, then see https://dyndolod.info/Official-DynDOLOD-Support-Forum how to report the problem with logs and screenshots.

Thanks it worked!

  • 0
Posted
9 hours ago, dezena said:

The test build link is off, where I can find it?

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
Always use the latest DynDOLOD Standalone and DynDOLOD Resources version. Bugs and other problems may already be fixed or addressed.

https://dyndolod.info/Changelog
Version 3.00 Alpha 194
DynDOLOD.exe - fixed interpreting Base Object Swapper scaleA value incorrectly

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Test builds are removed once a new alpha version with the update/fix is released.

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