Due to the way MO works with its virtual folders, what is the easiest/ correct way to DDSOpt all the STEP textures?
I used to use WB, where it was dead simple to install all mods, extract and optimize all the .dds files in Skyrim's Data directory, archive the result, and add that archive to WB, dead last in the package list for overwriting.Â
I would think you could install all the textures mods in MO, then extract all .dds files (while keeping the MO files structure) then DDSOpt this, then paste the resulting optimized mod folder over the original?
Creating an archive of these optimized textures to install last in MO wouldnt work I would assume?
Would like to be clear since its a hideous amount of GBs to optimize to 1024x1024, and normals to 512x.
Question
MadWizard25
Due to the way MO works with its virtual folders, what is the easiest/ correct way to DDSOpt all the STEP textures?
I used to use WB, where it was dead simple to install all mods, extract and optimize all the .dds files in Skyrim's Data directory, archive the result, and add that archive to WB, dead last in the package list for overwriting.Â
I would think you could install all the textures mods in MO, then extract all .dds files (while keeping the MO files structure) then DDSOpt this, then paste the resulting optimized mod folder over the original?
Creating an archive of these optimized textures to install last in MO wouldnt work I would assume?
Would like to be clear since its a hideous amount of GBs to optimize to 1024x1024, and normals to 512x.
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