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LODs Not Appearing / Missing


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Hi, 

I've used DynDOLOD 3 with DynDOLOD DLL SE until now, without issue. Now I wanted to try DLL NG instead. I ran the program successfully and got the initialization message in game, but nothing appears as it should. There is no LOD on the surrounding mountains for example, and objects such as lampposts and buildings do not pop in until close. I updated the Resources file to Alpha 52 after running DynDolod 3 Alpha v1.79. The strangest thing is, When I first started a new game and then went outside, things appeared normal, once. Then I loaded an earlier save from just after I started the new game. The LODs were gone, and I haven't been able to get them back since; not with a new game and not with reinstalling and re-enabling the output files. It took over 6.5 hours to run the program the first time I did it, then realized I forgot the new settings for NG. The second time I ran it, it took almost 4.5 hours to run. So, I am loathe to try again unless I can identify the problem. Downgrade FarGrid references to NearGrid was disabled and Parent-Child was enabed when I ran the program the second time. The rest of my settings matched the regular Step guide for QHD. The one thing I know I probably did wrong was I enabled the Large tree checkbox without any .Ini edits. I would expect that to only cause issues with the trees, however. There is no bug report text file, the debug file exceeds the upload limit size for mod authors, dragging and dropping the log text into this box does nothing, and I don't see any other way to attach the log file. I looked at the Paste.ee site, but the log file is also too large for an unregistered user, and I don't understand how it works anyway. Definitely feeling frustrated after all of that.

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Posted
  On 8/25/2024 at 10:00 PM, CrKhan09 said:

Hi, 

I've used DynDOLOD 3 with DynDOLOD DLL SE until now, without issue. Now I wanted to try DLL NG instead. I ran the program successfully and got the initialization message in game, but nothing appears as it should. There is no LOD on the surrounding mountains for example, and objects such as lampposts and buildings do not pop in until close. I updated the Resources file to Alpha 52 after running DynDolod 3 Alpha v1.79. The strangest thing is, When I first started a new game and then went outside, things appeared normal, once. Then I loaded an earlier save from just after I started the new game. The LODs were gone, and I haven't been able to get them back since; not with a new game and not with reinstalling and re-enabling the output files. It took over 6.5 hours to run the program the first time I did it, then realized I forgot the new settings for NG. The second time I ran it, it took almost 4.5 hours to run. So, I am loathe to try again unless I can identify the problem. Downgrade FarGrid references to NearGrid was disabled and Parent-Child was enabed when I ran the program the second time. The rest of my settings matched the regular Step guide for QHD. The one thing I know I probably did wrong was I enabled the Large tree checkbox without any .Ini edits. I would expect that to only cause issues with the trees, however. There is no bug report text file, the debug file exceeds the upload limit size for mod authors, dragging and dropping the log text into this box does nothing, and I don't see any other way to attach the log file. I looked at the Paste.ee site, but the log file is also too large for an unregistered user, and I don't understand how it works anyway. Definitely feeling frustrated after all of that.

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https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Zip and upload large log files to a file service as explained.

See https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size

Check LOD distances and their explanations in https://dyndolod.info/Help/Mod-Configuration-Menu-NG#Settings 
All initial values for object, tree and terrain LOD are defined in SkyrimPrefs.INI.

See all answers for https://dyndolod.info/FAQ#Entire-LOD-missing.

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Posted

I have a monster of a PC and using DynDOLOD 3 with DLL SE normally only takes 36-45 minutes to run. It also doesn't require me to change any settings in the MCM. I normally play with maximum size textures, lots of 3D plants, an ENB, and essentially unlimited grass draw distance.

As I said, the NG log files are too big for the unregistered text sharing service. I am not willing to register for a file or text sharing service that I will not use for anything else. 

It looks like I will simply be forgetting about using DLL NG and going back to DLL SE. I will make sure to warn others not to use that version as it appears to be far too resource intensive to be practical. Especially as the log files are too big to troubleshoot without registering elsewhere.

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Posted
  On 8/25/2024 at 10:40 PM, CrKhan09 said:

I have a monster of a PC and using DynDOLOD 3 with DLL SE normally only takes 36-45 minutes to run. It also doesn't require me to change any settings in the MCM. I normally play with maximum size textures, lots of 3D plants, an ENB, and essentially unlimited grass draw distance.

As I said, the NG log files are too big for the unregistered text sharing service. I am not willing to register for a file or text sharing service that I will not use for anything else. 

It looks like I will simply be forgetting about using DLL NG and going back to DLL SE. I will make sure to warn others not to use that version as it appears to be far too resource intensive to be practical. Especially as the log files are too big to troubleshoot without registering elsewhere.

Expand  

The file service linked in the explanations and in my signature does not require a registration.

You also seem to have ignored my suggestion to verify LOD distances in the MCM. Post a screenshot of it.

Also post a screenshot of whatever issue you have in the game. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Since Alpha-179 was just posted like 2 hours ago, it seems likely the generation taking 6 or 4 hours was with an older version.

https://dyndolod.info/Changelog
Version 3.00 Alpha 179
DynDOLODx64.exe - fixed sometimes spending a long time testing for manual statics config files

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Posted

You are correct. It is v178, I mis-read it as a 9. 

The log-in/register buttons on the file sharing site left the impression that either was required. Thank you for informing me otherwise. https://ufile.io/f/wqxpd

As for screenshots I will get one once I can get the output files working again. I removed the output files after my last post and then re-installed them after reading your post, but now I am seeing that the occlusion.esp file did not install for some reason.

 

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Posted

See https://dyndolod.info/FAQ#Entire-LOD-missing
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

You have a clear map overhaul. You probably installed the option which requires LOD Level 32 object LOD meshes for the map.
Level32=1 was not set C:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
Follow the instructions of the mod or set uLockedObjectMapLOD=16

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Posted

Ahhhh.. Thank you. I was guessing I must have missed something but didn't know where to look. I thought I copied over all the custom settings after I updated. Apparently not. I will fix the settings and try again with the new version.

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Posted (edited)

Hey Sheson and friends sorry to bother especially since I am pretty sure this is my fault. I assume it's a mod incompatibility somewhere but i've tried to pin it down and can't figure out what's causing my lod to not appear. I'm using PBR mods so maybe that's the issue. Any information i can give I will add. 

My issue is simple, my lod refuses to load in. I have looked up every guide i can find and tried searching through the forums to find an answer but i can't track down what i did to make this happen. I have made sure all of my lod32 settings are setup accordingly. I have added every setting i can find so far to make sure lod works as it should and tried my best to check for compatibility but I don't really know what I'm looking for.

DynDOLOD_SSE_Debug_log.7z - Apologies, the log was too big to share on any free site that i could find. 200mb unzipped 8mb zipped.

https://postimg.cc/gallery/gR5LmB0 - Examples of the lod not appearing. 

TexGen_SSE_log.7zFetching info... DynDOLOD_SSE_log.txtFetching info... bugreport.txtFetching info... LODGen_SSE_Tamriel_log.txtFetching info... plugins.txtFetching info... loadorder.txtFetching info... Papyrus.0.logFetching info...

Edited by izzybinbizzy
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Posted
  On 4/21/2025 at 10:09 AM, izzybinbizzy said:

Hey Sheson and friends sorry to bother especially since I am pretty sure this is my fault. I assume it's a mod incompatibility somewhere but i've tried to pin it down and can't figure out what's causing my lod to not appear. I'm using PBR mods so maybe that's the issue. Any information i can give I will add. 

My issue is simple, my lod refuses to load in. I have looked up every guide i can find and tried searching through the forums to find an answer but i can't track down what i did to make this happen. I have made sure all of my lod32 settings are setup accordingly. I have added every setting i can find so far to make sure lod works as it should and tried my best to check for compatibility but I don't really know what I'm looking for.

DynDOLOD_SSE_Debug_log.7z - Apologies, the log was too big to share on any free site that i could find. 200mb unzipped 8mb zipped.

https://postimg.cc/gallery/gR5LmB0 - Examples of the lod not appearing. 

TexGen_SSE_log.7z 1.58 MB · 0 downloads DynDOLOD_SSE_log.txt 1.78 MB · 0 downloads bugreport.txt 266 kB · 0 downloads LODGen_SSE_Tamriel_log.txt 47.94 kB · 0 downloads plugins.txt 49.49 kB · 0 downloads loadorder.txt 51.5 kB · 0 downloads Papyrus.0.log 26.85 kB · 0 downloads

Expand  

Moved to a thread with a similar problem. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above.

Read my signature and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to zip and use a free file service to upload large logs. Also upload the DynDOLOD debug log as explained.

See all answers for https://dyndolod.info/FAQ#Entire-LOD-missing.

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Posted (edited)

https://1fichier.com/?xyb3cwblhpkv4h91ycgo - Ufile.io hates me and doesn't work so i had to use this website since i guess you can't access my onedrive, sorry about that. (first image is ufile.io not working)

My lod32 settings are there, I'm using ACMOS FOLIP so i need them on I'm pretty sure.

 

im sure I probably missed something if the issue isn’t clear in the debug but I would like to hopefully say I have extensively read through most things I can look into pertaining this issue such as LOD pop in and other searches and I can only assume it’s a mod incompatibility with my exterior mods or something with pbr 

Screenshot (33).png

Edited by izzybinbizzy
Slightly more info
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Posted
  On 4/21/2025 at 5:20 PM, izzybinbizzy said:

https://1fichier.com/?xyb3cwblhpkv4h91ycgo - Ufile.io hates me and doesn't work so i had to use this website since i guess you can't access my onedrive, sorry about that. (first image is ufile.io not working)

My lod32 settings are there, I'm using ACMOS FOLIP so i need them on I'm pretty sure.

 

im sure I probably missed something if the issue isn’t clear in the debug but I would like to hopefully say I have extensively read through most things I can look into pertaining this issue such as LOD pop in and other searches and I can only assume it’s a mod incompatibility with my exterior mods or something with pbr 

Screenshot (33).png

Expand  

Do not post screenshots of text. Post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Having said this, I can not help with issues of 3rd party websites.

Yes, the logs verify that object LOD32 was generated. Double check the object LOD files are installed as a mod in MO2, that the mod is active and none of its files are overwritten by other mods.

Read all answers for https://dyndolod.info/FAQ#Entire-LOD-missing.
Start with the first answer about the LOD distances.
Test what happens if you specifically set uLockedObjectMapLOD=16 in A Clear Map of Skyrim.ini

  • 0
Posted

Oh no worries I was just explaining that the ufile wasn’t working for me so you’d believe me lol.

Anyways I will give that a shot but I can say that this issue was occurring before I even added this mod. I added acmos and changed lod32 to true to diagnose if that was the issue with my LOD not generating. 
 

the mod is definitely running last and LOD files are not being overwritten by anything. 
 

the only thing I haven’t been able to figure out in the world space section of the entire LOD missing post. I have searched through xedit in the Tamriel world space section but cannot identify (skill issue) the problem. I’m not skilled enough to know what I’m looking for. 

 

At this point I’m just going to redo my entire load order and generate dyndolod in sections because it has to be a mod conflict. I’ll try to redo my inis again as well but I just reverted them to vanilla while I was trying to diagnose my problem. I’ll lyk if I find something

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Posted (edited)

Apologies, the issue i am referring to is the LOD not popping in. This issue was happening before i added acmos and changed my settings to generate lvl 32 lod

Unfortunately uploading a SS of my settings is redundant at this point because i have already gotten rid of the issue, although I'm still working on finding the culprit. I had all of the settings cranked to max except the terrain mult setting i kept at 1.0. 

It's definitely a mod conflict. I'm narrowing it down right now but i believe it to be my grass cache.  I have been rebuilding dyndolod all day with some mods disabled and have almost narrowed it down to that. But again i no longer have the issue so one of my disabled mods is causing the problem. I will post a response when i find out the culprit. 

Edited by izzybinbizzy
  • 0
Posted
  On 4/22/2025 at 10:12 AM, izzybinbizzy said:

Apologies, the issue i am referring to is the LOD not popping in. This issue was happening before i added acmos and changed my settings to generate lvl 32 lod

Unfortunately uploading a SS of my settings is redundant at this point because i have already gotten rid of the issue, although I'm still working on finding the culprit. I had all of the settings cranked to max except the terrain mult setting i kept at 1.0. 

It's definitely a mod conflict. I'm narrowing it down right now but i believe it to be my grass cache.  I have been rebuilding dyndolod all day with some mods disabled and have almost narrowed it down to that. But again i no longer have the issue so one of my disabled mods is causing the problem. I will post a response when i find out the culprit. 

Expand  

"Cranking all the settings to the max" instead of setting sane and logical values for the 3 object LOD levels would be one method to cause LOD issues.

Assuming the generated LOD meshes have no issues themselves, the most likely reason is either INI setttings or mods that change how the engine works like Seasons of Skyrim DLL.

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