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Crash After RaceMenu Character Creation SkyrimSE.exe+0CD5846


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I have recently started to mod Skyrim for a week and finalized my mod list. I am currently facing an issue where after I load the Main Menu, launch a new game/load a current game, create my character, spawn into the Alternate Start prison, the game would then crash after any input being detected. The input could be me opening my settings in-game, looking around, or moving any direction, followed by a crash. I attempted to fix this issue on my own but I am hitting a road block. I ran a crash report and it states the culprit may be SkyrimSE.exe, Modified by, DynDOLOD.esm.

I have tried reinstalling the process for DynDOLOD and TexGen entirely and turned off a few overhaul mods like Obscure's College of Winterhold, which seemed to fix the immediate problem of crashing as soon as any input is detected, but later crashed after accessing the menu or statue of mara. I have edited my files to turn off AUTOSAVE functions and even installed a mod which does it automatically. I use LOOT for mod order, TexGen & DynDOLOD, Pandora for animation, SSEEditQuickAutoClean to clean up files which was something I had to do for the Update.esm & Dawnguard.esm files to launch DynDOLOD properly, and the SKSE plugin to launch Skyrim AE. 

If any additional information is needed, let me know!

Mod List & Order Info, Crash Log, & Crash Report: https://paste.ee/p/oN3oko78

2 answers to this question

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Posted
  On 2/10/2025 at 11:53 PM, Killerflame62 said:

I have recently started to mod Skyrim for a week and finalized my mod list. I am currently facing an issue where after I load the Main Menu, launch a new game/load a current game, create my character, spawn into the Alternate Start prison, the game would then crash after any input being detected. The input could be me opening my settings in-game, looking around, or moving any direction, followed by a crash. I attempted to fix this issue on my own but I am hitting a road block. I ran a crash report and it states the culprit may be SkyrimSE.exe, Modified by, DynDOLOD.esm.

I have tried reinstalling the process for DynDOLOD and TexGen entirely and turned off a few overhaul mods like Obscure's College of Winterhold, which seemed to fix the immediate problem of crashing as soon as any input is detected, but later crashed after accessing the menu or statue of mara. I have edited my files to turn off AUTOSAVE functions and even installed a mod which does it automatically. I use LOOT for mod order, TexGen & DynDOLOD, Pandora for animation, SSEEditQuickAutoClean to clean up files which was something I had to do for the Update.esm & Dawnguard.esm files to launch DynDOLOD properly, and the SKSE plugin to launch Skyrim AE. 

If any additional information is needed, let me know!

Mod List & Order Info, Crash Log, & Crash Report: https://paste.ee/p/oN3oko78

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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs wich DynDOLOD log and debug log to upload when making posts.

Test if the issue stops happening with DynDOLOD output, its Resources, DLLs etc. disabled. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting.

I find it curious, that you claim the crash log "reported DynDOLOD as the source", when in fact all that the crash log reports is that there is a DynDOLOD.esm, a DynDOLOD.esp and a DynDLOD.DLL. 4 lines. None of the stacks seem to list or mention anything related to DynDOLOD.

The crash log seems to indicate there might be a wrong or outdated DLL being used. Probably SkyClimb.dll. Use this version SkyClimb 1.6.1170 Fix

Upload new crashlog if issue persists and crashes stop with everything DynDOLOD deactivated.

Do not use CLA.

https://dyndolod.info/FAQ#ILS-or-CTD
Ignore nonsensical suggestions that autosaves need to be disabled because of papyrus scripts not completing or similar made up stories about plugins being "known to cause CTD" when fast traveling or changing locations because of scripting etc. This is not how anything works. If disabling autosaves would be required to prevent CTD, manual saves would have the same issue and it would actually be widely known, would have been reported, troubleshooted, analyzed, fixed, had known workarounds and/or be part of every modding guide since over a decade.

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Posted
  On 2/11/2025 at 6:34 PM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs wich DynDOLOD log and debug log to upload when making posts.

Test if the issue stops happening with DynDOLOD output, its Resources, DLLs etc. disabled. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting.

I find it curious, that you claim the crash log "reported DynDOLOD as the source", when in fact all that the crash log reports is that there is a DynDOLOD.esm, a DynDOLOD.esp and a DynDLOD.DLL. 4 lines. None of the stacks seem to list or mention anything related to DynDOLOD.

The crash log seems to indicate there might be a wrong or outdated DLL being used. Probably SkyClimb.dll. Use this version SkyClimb 1.6.1170 Fix

Upload new crashlog if issue persists and crashes stop with everything DynDOLOD deactivated.

Do not use CLA.

https://dyndolod.info/FAQ#ILS-or-CTD
Ignore nonsensical suggestions that autosaves need to be disabled because of papyrus scripts not completing or similar made up stories about plugins being "known to cause CTD" when fast traveling or changing locations because of scripting etc. This is not how anything works. If disabling autosaves would be required to prevent CTD, manual saves would have the same issue and it would actually be widely known, would have been reported, troubleshooted, analyzed, fixed, had known workarounds and/or be part of every modding guide since over a decade.

Expand  

Just relaunched it with your fixes, THANK YOU SO MUCH!!! It did seem to be the SkyClimb fix that I needed to have installed and put into my mod list. Just ran it, traveled, and played a bit, everything seems to be functioning correctly! I thought it was DynDOLOD due to it being listed in those 4 lines, only thing I could make any sense of in the log tbh.

Thank you so much again!

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