The wall and the castle aren't getting their LODs generated properly for some reason. The castle door works just fine, its the rest of it which is not being displayed. I am using ACMOS.
The wall is a single static object called 00B_musilmcrossdoor02_ruin_lod with the following object report
Question
jeremyrennerfan21
https://imgbox.com/XoTr1kwX
https://imgbox.com/EtwuMuur
Object Report : https://files.catbox.moe/i31w4g.7z
The wall and the castle aren't getting their LODs generated properly for some reason. The castle door works just fine, its the rest of it which is not being displayed. I am using ACMOS.
The wall is a single static object called 00B_musilmcrossdoor02_ruin_lod with the following object report
00B_musilmcrossdoor02_ruin_lod [STAT:1B052FA9] Meshes\resources\buildings\city\desert\musilmcrossdoor02.nif [CRC32:DB8AD1BF] using textures\resources\buildings\city\desert\musilmfloor02.dds, textures\resources\buildings\city\desert\musilmfloor02_n.dds, textures\resources\buildings\city\desert\musilmfloor03.dds, textures\resources\buildings\city\desert\musilmfloor03_n.dds, textures\resources\buildings\city\desert\musilmwall09.dds, textures\resources\buildings\city\desert\musilmwall09_n.dds, textures\resources\buildings\city\desert\musilmfloor04.dds, textures\resources\buildings\city\desert\musilmfloor04_n.dds, textures\resources\buildings\city\desert\musilmwall07.dds, textures\resources\buildings\city\desert\musilmwall07_n.dds
musilmcrossdoor02_lod_0.nif musilmcrossdoor02:1 = textures\resources\buildings\city\desert\desertruinblock.dds -> textures\resources\buildings\city\desert\desertruinblock.dds
musilmcrossdoor02_lod_0.nif musilmcrossdoor02:2 = textures\resources\buildings\city\desert\desertruinblock.dds -> textures\resources\buildings\city\desert\desertruinblock.dds
Level0: meshes\lod\resources\buildings\musilmcrossdoor02_lod_0.nif [CRC32:EF11FEC0] using textures\resources\buildings\city\desert\desertruinblock.dds, textures\resources\buildings\city\desert\desertruinblock_n.dds, textures\resources\buildings\city\desert\musilmwall09.dds, textures\resources\buildings\city\desert\musilmwall09_n.dds, textures\resources\buildings\city\desert\musilmfloor04.dds, textures\resources\buildings\city\desert\musilmfloor04_n.dds, textures\resources\buildings\city\desert\musilmwall07.dds, textures\resources\buildings\city\desert\musilmwall07_n.dds
Dynamic: meshes\lod\resources\buildings\musilmcrossdoor02_lod_0.nif [CRC32:EF11FEC0] using textures\resources\buildings\city\desert\desertruinblock.dds, textures\resources\buildings\city\desert\desertruinblock_n.dds, textures\resources\buildings\city\desert\musilmwall09.dds, textures\resources\buildings\city\desert\musilmwall09_n.dds, textures\resources\buildings\city\desert\musilmfloor04.dds, textures\resources\buildings\city\desert\musilmfloor04_n.dds, textures\resources\buildings\city\desert\musilmwall07.dds, textures\resources\buildings\city\desert\musilmwall07_n.dds
Mask: \ File: F:\Skyrim mods\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_Medium.ini
LOD4: Level0
LOD8: None
LOD16: None
LOD32: Level0
Grid: FarLOD Reference: Unchanged
The castle is a combination of statics with the prefix RF1x. One of their Object Report:
RF1xCastleBaseA [STAT:1B0A9701] Meshes\resources\dungeons\desertruin\rf1xcastlebasea.nif [CRC32:AFE912C2] using textures\resources\buildings\city\desert\desertruinblock.dds, textures\resources\buildings\city\desert\desertruinblock_n.dds
Level0: meshes\lod\resources\dungeons\desertruin\rf1xcastlebasea_lod_0.nif [CRC32:AFE912C2] using textures\resources\buildings\city\desert\desertruinblock.dds, textures\resources\buildings\city\desert\desertruinblock_n.dds
Dynamic: meshes\lod\resources\dungeons\desertruin\rf1xcastlebasea_lod_0.nif [CRC32:AFE912C2] using textures\resources\buildings\city\desert\desertruinblock.dds, textures\resources\buildings\city\desert\desertruinblock_n.dds
Mask: \ File: F:\Skyrim mods\DynDOLOD\Edit Scripts\DynDOLOD\Rules\DynDOLOD_SSE_Medium.ini
LOD4: Level0
LOD8: None
LOD16: None
LOD32: Level0
Grid: FarLOD Reference: Unchanged
They are LODs are just the base model copied to level 0. It seems to work for other objects but not for these ones.
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