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LOD fades -> barren field -> objects pop in


Gand

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OK, so I generated LOD with DynDOLOD and it is stunningly beautiful. Thank you for providing such an elaborate tool!

I have an issue, however. All my objects (or at least all I notice) do have a LOD model, but when I come near them (approx. at grass rendering distance) the LOD fades. Then, for about 2 seconds, the cells there are barren (no objects at all). After that the normal object models pop into existence.

Is there any ini setting or similar I can change to make the transition less obvious (or did I do something wrong during generation)?

Thanks in advance for your help!
Gand

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2 hours ago, Gand said:

OK, so I generated LOD with DynDOLOD and it is stunningly beautiful. Thank you for providing such an elaborate tool!

I have an issue, however. All my objects (or at least all I notice) do have a LOD model, but when I come near them (approx. at grass rendering distance) the LOD fades. Then, for about 2 seconds, the cells there are barren (no objects at all). After that the normal object models pop into existence.

Is there any ini setting or similar I can change to make the transition less obvious (or did I do something wrong during generation)?

Thanks in advance for your help!
Gand

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which logs and debug log to upload when making posts.

This sounds like the game has to load too many or high poly full models, large textures etc. for the new cell, runs out of main and/or video memory or loads assets from a slow mass storage device. Typically the engine disables object LOD for a cell once the objects of a cell have loaded and they both show for a second. There is no known setting that changes that.

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6 hours ago, Gand said:

I have a RX 6900 XT with 16GB of video memory and 32GB RAM. I have only installed texture packs with 2K textures max.
Could Ultra Tree LOD be affecting this?

Requested logs were not provided.

Everything uses memory. The more detailed something is the more memory it uses. However, stuff in the cell loading slowly is primarily a problem of those full assets loading in.

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