I am incredibly sorry if I am mistaken, I shared my crash log and was advised to disable DynDOLOD (it did seem to ease my problems) so I opted to post here assuming perhaps some additional insight could be shared as not much has changed in my LO.
For clarities sake, I believe I am using the latest version of DynDOLOD 3 provided on Nexus, so the latest public release.
Scenario:
I use Alternate Start, I choose to start with a home on the farm
I load at the farm
Set up all my MCM's (this step doesn't really seem relevant to the issue but I nearly always do this in every instance so I opted to mention it)
Save game
Close Game
Boot Game
Load Save
Go outside and then it crashes at the loadscreen
Its worth mentioning, the crash seems to only happen when I boot the game, If I went outside before save and reboot I wouldn't actually crash, at least not immediately it seems.
Notworthy added mods: Equipment Durability NG, Engaging Combat, Skyshards offer skills, Skyrim Skill Uncapper (the removal of any of these did nothing seemingly)
Testing:
I checked my crash log which mentioned a type of access violation to do with "EngineFixes" which led me to believe the problem was routed there. However the results left me quite confused as my setup on that front has essentially, not changed at all. I decided to fiddle with settings a little bit.
For reference, I am using "SrtCrashFix_AE" too, which means that I must have "AnimationLoadSignedCrash" set to False In "EngineFixes" mod which I already had done.
I decided to remove "SrtCrashFix_AE" and keep "AnimationLoadSignedCrash" set to false which seemingly also alleviated the issue, I wouldn't crash, at least not immediately (I haven't tested further in this exact setup).
Then i tried this:
I kept "SrtCrashFix_AE" off but then switched "AnimationLoadSignedCrash" to true as a test, which then brought the crash upon me again immediatly.
At this point I was utterly baffled and when I had posted for help under CrashLogger to which the DynDOLOD suggestion was made to me.
In these next tests my setting are as follow:
"SrtCrashFix_AE" enabled
"AnimationLoadSignedCrash" false
When deactivating exclusivelyDynDOLOD.dll the crash stopped
When then, when deactivating the entirety of DynDOLOD_Output (all the dyndolod generation excluding texgen) the crash also went away when I went outside, I however did then crash going back indoors but I assume because in this instance I had actually used a save that was already dependent on the Dyndolod_Output.
Hopefully I've provided as much clear information as possible and once again, I am always thankful to the support given here, I am not always the most tech smart, so I am just coming here based on what I've been able to figure out and guess so far, so I am incredibly sorry if I am blaming DynDOLOD incorrectly at the very least I may gain some further insight. I've been at this for approximately two or three days and due to my game taking a very long time to boot its a bit of a struggle to keep it up whilst also being a bit clueless!
Question
MonolithK
I am incredibly sorry if I am mistaken, I shared my crash log and was advised to disable DynDOLOD (it did seem to ease my problems) so I opted to post here assuming perhaps some additional insight could be shared as not much has changed in my LO.
For clarities sake, I believe I am using the latest version of DynDOLOD 3 provided on Nexus, so the latest public release.
Scenario:
I use Alternate Start, I choose to start with a home on the farm
I load at the farm
Set up all my MCM's (this step doesn't really seem relevant to the issue but I nearly always do this in every instance so I opted to mention it)
Save game
Close Game
Boot Game
Load Save
Go outside and then it crashes at the loadscreen
Its worth mentioning, the crash seems to only happen when I boot the game, If I went outside before save and reboot I wouldn't actually crash, at least not immediately it seems.
Notworthy added mods: Equipment Durability NG, Engaging Combat, Skyshards offer skills, Skyrim Skill Uncapper (the removal of any of these did nothing seemingly)
Testing:
I checked my crash log which mentioned a type of access violation to do with "EngineFixes" which led me to believe the problem was routed there. However the results left me quite confused as my setup on that front has essentially, not changed at all. I decided to fiddle with settings a little bit.
For reference, I am using "SrtCrashFix_AE" too, which means that I must have "AnimationLoadSignedCrash" set to False In "EngineFixes" mod which I already had done.
I decided to remove "SrtCrashFix_AE" and keep "AnimationLoadSignedCrash" set to false which seemingly also alleviated the issue, I wouldn't crash, at least not immediately (I haven't tested further in this exact setup).
Then i tried this:
I kept "SrtCrashFix_AE" off but then switched "AnimationLoadSignedCrash" to true as a test, which then brought the crash upon me again immediatly.
At this point I was utterly baffled and when I had posted for help under CrashLogger to which the DynDOLOD suggestion was made to me.
In these next tests my setting are as follow:
"SrtCrashFix_AE" enabled
"AnimationLoadSignedCrash" false
When deactivating exclusivelyDynDOLOD.dll the crash stopped
When then, when deactivating the entirety of DynDOLOD_Output (all the dyndolod generation excluding texgen) the crash also went away when I went outside, I however did then crash going back indoors but I assume because in this instance I had actually used a save that was already dependent on the Dyndolod_Output.
Relevant DynDOLOD/Texgen Logs: https://ufile.io/a8juvo4e
Crash Log as provided on the crash logger page: https://pastebin.com/5VwcNR1Z
Hopefully I've provided as much clear information as possible and once again, I am always thankful to the support given here, I am not always the most tech smart, so I am just coming here based on what I've been able to figure out and guess so far, so I am incredibly sorry if I am blaming DynDOLOD incorrectly at the very least I may gain some further insight. I've been at this for approximately two or three days and due to my game taking a very long time to boot its a bit of a struggle to keep it up whilst also being a bit clueless!
Edited by MonolithK13 answers to this question
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