jwgk1 Posted October 13 Posted October 13 Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message: DynDOLOD.DLL: disabled, fatal error occured while loading plugin. Any suggestions? bugreport.txt
0 sheson Posted November 7 Posted November 7 6 hours ago, SeptimusSignus said: A success! SKSE64.log https://ufile.io/ryl8lkum DynDOLOD.log https://ufile.io/ii0o6bx5 Doublecheck you have the current version of Microsoft Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019 and 2022 installed. https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist You can install it through winetricks, vcrun2022. Then the latest test version should work?
0 SeptimusSignus Posted November 9 Posted November 9 (edited) I updated my Visual C++ Redistributable for 2015, 2017, 2019, and 2022 through winetricks as it turns out I didn't have the latest. Unfortunately that didn't seem to fix the issue. This is my SKSE64.log using the latest test version. No DynDOLOD.log was generated. https://ufile.io/qleemjgs Edited November 9 by SeptimusSignus
0 sheson Posted November 9 Posted November 9 4 hours ago, SeptimusSignus said: I updated my Visual C++ Redistributable for 2015, 2017, 2019, and 2022 through winetricks as it turns out I didn't have the latest. Unfortunately that didn't seem to fix the issue. This is my SKSE64.log using the latest test version. No DynDOLOD.log was generated. https://ufile.io/qleemjgs Delete old logs. Start game with this test version https://mega.nz/file/lE4zga5a#3KTo8eqYSzdUBve68FB1SY17uoNXD6RERl6NpiIYosk Upload new logs and in case there is a message window a screenshot of it.
0 SeptimusSignus Posted November 10 Posted November 10 Failed. Here's the SKSE64.log as well as the screenshot of the message window. https://ufile.io/ra3c5n3u
0 sheson Posted November 10 Posted November 10 4 hours ago, SeptimusSignus said: Failed. Here's the SKSE64.log as well as the screenshot of the message window. https://ufile.io/ra3c5n3u Delete old logs. Start game with this test version https://mega.nz/file/FYxGhQQL#Qu8buT8WpSO_0xYCu8EfNWLiXUiSPiTaaPMGruQ1DCQ Upload new logs and in case there are message windows screenshots of them.
0 SeptimusSignus Posted November 10 Posted November 10 Sadly another failure. SKSE64.log and screenshot here. https://ufile.io/ytzzq2v2
0 SeptimusSignus Posted November 11 Posted November 11 Well, it looks like I may have solved the issue. It turns out that, for whatever reason, installing the Visual C++ Redistributable 2022 through protontricks into my SSE prefix as opposed to only having it in my default wine prefix has gotten the latest test DLL to work for me. It was a workaround I discovered while installing Open Animation Replacer. If there's any further tests you'd like me to run, I'm more than happy to. Otherwise thank you so much for your time, sheson. Sorry it was a problem on my end!
0 sheson Posted November 11 Posted November 11 45 minutes ago, SeptimusSignus said: Well, it looks like I may have solved the issue. It turns out that, for whatever reason, installing the Visual C++ Redistributable 2022 through protontricks into my SSE prefix as opposed to only having it in my default wine prefix has gotten the latest test DLL to work for me. It was a workaround I discovered while installing Open Animation Replacer. If there's any further tests you'd like me to run, I'm more than happy to. Otherwise thank you so much for your time, sheson. Sorry it was a problem on my end! Ah yes, choosing the prefix for Skyrim Special Edition is required, so the steps are either to run something like this on the command prompt: WINEPREFIX="/the/path/to/SteamLibrary/SteamApps/compatdata/489830/pfx" winetricks --force vcrun2022 Or Start the protonfix GUI, select Skyrim Special Edition: 489830 Steam App, click through to winetricks, select the default wineprefix, select Install a Windows DLL or component, check vcrun2022 and the click OK.
0 SeptimusSignus Posted November 11 Posted November 11 Yeah, that's what I ended up doing and it looks like DynDOLOD works without issue now. Thanks again for your time!
Question
jwgk1
Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message:
DynDOLOD.DLL: disabled, fatal error occured while loading plugin.
Any suggestions?
bugreport.txt
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