jwgk1 Posted October 13 Posted October 13 Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message: DynDOLOD.DLL: disabled, fatal error occured while loading plugin. Any suggestions? bugreport.txt
0 sheson Posted October 22 Posted October 22 9 hours ago, jwgk1 said: I think I may have solved the new warning. Downloaded and installed the newest version of powerofthree's Tweaks, and Papyrus extender. I was wrong. If the test version only has the dll + pdb and no papyrus scripts, just use the ones from the latest version. Can you make sure you have the latest Redistributable installed? https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 See what happens with this test version https://mega.nz/file/cMREELbQ#vcnwm7GwXN0B60zry4cAZ_NBYCXGtfI6d6Ba9Qbcv1E Delete the empty DynDOLOD.log so we if it created one. Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well if it is not empty.
0 jwgk1 Posted October 22 Author Posted October 22 Appears to be full success. Game loaded and no warnings were displayed on starting new playthrough. skse64.log DynDOLOD.log
0 sheson Posted October 22 Posted October 22 1 hour ago, jwgk1 said: Appears to be full success. Game loaded and no warnings were displayed on starting new playthrough. skse64.log 3.32 kB · 0 downloads DynDOLOD.log Please test if this version also still works https://mega.nz/file/sQBxjA4a#F0VGH89c7sllMy5jFp-g4V6tid2Nm9syUBD8UZEASr4
0 sheson Posted October 22 Posted October 22 32 minutes ago, jwgk1 said: Another success. skse64.log 3.32 kB · 0 downloads DynDOLOD.log One more test, last one for now https://mega.nz/file/8MpjFIxI#v9Bz4wKrzbhYcKmqej1KCOlw0XWr8vrfwwi3XRQHl6w
0 sheson Posted October 23 Posted October 23 9 hours ago, jwgk1 said: Another success. skse64.log 3.32 kB · 1 download DynDOLOD.log Great! I have one more control to test if you don't mind: https://mega.nz/file/pNZQiIyD#kny76dS8lskjoWNgchrzOwSSqs1vFSaKVRhvjeDsiHY Thanks for the results.
0 jwgk1 Posted October 23 Author Posted October 23 Again, complete success. No errors displayed. skse64.log DynDOLOD.log
0 sheson Posted October 23 Posted October 23 35 minutes ago, jwgk1 said: Again, complete success. No errors displayed. skse64.log 3.32 kB · 0 downloads DynDOLOD.log Great! Keep using that version then. It will be the base for the next alpha release. Thanks again for all the tests.
0 jwgk1 Posted October 23 Author Posted October 23 And thank you! Your assistance is more than appreciated. Nearly all of my playthroughs rely heavily on your excellent work for the realism it lends.
0 SeptimusSignus Posted November 4 Posted November 4 (edited) It seems I may be having a similar issue as the user from this thread: https://stepmodifications.org/forum/topic/20149-skse-error-message-on-sse-startup/#comment-282413. I have attempted to launch the game with only dyndolod.dll and no other mods. This is the log from that attempt. https://paste.ee/p/446uE This was with the dll available from https://www.nexusmods.com/skyrimspecialedition/mods/97720, though I have also tried the last dll from the aforementioned support post and still have the same issue. My game version is 1.6.1170, and while I'm sure it is very likely irrelevant, I'm running it through the latest versions of wine/proton on Linux. I have the most recent versions of the .Net runtime as well as Visual Studio. Any help is greatly appreciated! Edited November 4 by SeptimusSignus
0 sheson Posted November 5 Posted November 5 12 hours ago, SeptimusSignus said: It seems I may be having a similar issue as the user from this thread: https://stepmodifications.org/forum/topic/20149-skse-error-message-on-sse-startup/#comment-282413. I have attempted to launch the game with only dyndolod.dll and no other mods. This is the log from that attempt. https://paste.ee/p/446uE This was with the dll available from https://www.nexusmods.com/skyrimspecialedition/mods/97720, though I have also tried the last dll from the aforementioned support post and still have the same issue. My game version is 1.6.1170, and while I'm sure it is very likely irrelevant, I'm running it through the latest versions of wine/proton on Linux. I have the most recent versions of the .Net runtime as well as Visual Studio. Any help is greatly appreciated! Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Post the SKSE64.log and the DynDOLOD.log if it exists from the last test version posted above.
0 SeptimusSignus Posted November 6 Posted November 6 Okay, this is the SKSE64.log using the latest test version above. No DynDOLOD.log was generated. https://ufile.io/ujiel0qf
0 sheson Posted November 6 Posted November 6 7 hours ago, SeptimusSignus said: Okay, this is the SKSE64.log using the latest test version above. No DynDOLOD.log was generated. https://ufile.io/ujiel0qf Download this test version https://mega.nz/file/1dhDCQwD#XMBDyvdHQ8cXRXRlfgYjL5X6-GlDVStfqQiP2Xvevvo and replace the *.DLL and *.PDB. Delete old logs. Start game. Upload new SKSE64 and DynDOLOD logs if they exist.
0 SeptimusSignus Posted November 7 Posted November 7 A success! SKSE64.log https://ufile.io/ryl8lkum DynDOLOD.log https://ufile.io/ii0o6bx5
Question
jwgk1
Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message:
DynDOLOD.DLL: disabled, fatal error occured while loading plugin.
Any suggestions?
bugreport.txt
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