jwgk1 Posted October 13 Share Posted October 13 Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message: DynDOLOD.DLL: disabled, fatal error occured while loading plugin. Any suggestions? bugreport.txt Link to comment Share on other sites More sharing options...
0 sheson Posted Sunday at 07:58 AM Share Posted Sunday at 07:58 AM 9 hours ago, jwgk1 said: This time it threw an error message and stopped loading. skse64.log 752 B · 0 downloads DynDOLOD_SSE_log.txt 917.44 kB · 0 downloads Install this test version https://mega.nz/file/lBoEBQqI#mbBNSHGlm6hsUue-kaSh1-kOraac__V9fdzouybczV0 Start game to see if it works or not. Upload the new SKSE64.log. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted Sunday at 08:08 AM Author Share Posted Sunday at 08:08 AM Another failure. skse64.log Link to comment Share on other sites More sharing options...
0 sheson Posted Sunday at 11:06 AM Share Posted Sunday at 11:06 AM 2 hours ago, jwgk1 said: Another failure. skse64.log 752 B · 1 download Install this test version https://mega.nz/file/YcBzwDgK#zU9cmz39LsfuyhjccUftsmu9RK3ewp4G9ZpN5_uCbGI Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well. Also upload I:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini if it exists. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted Sunday at 06:43 PM Author Share Posted Sunday at 06:43 PM Another failure. DynDOLOD.log not created. skse64.log SKSE.ini Link to comment Share on other sites More sharing options...
0 sheson Posted yesterday at 10:17 AM Share Posted yesterday at 10:17 AM 15 hours ago, jwgk1 said: Another failure. DynDOLOD.log not created. skse64.log 752 B · 2 downloads SKSE.ini Install this https://mega.nz/file/BBom3C5R#kSZHRjFvS2W-ZJBPL6Ee4MnxJ291pfSsvDUTvqsKM0Y which contains 3 DLLs numbered 1 to 3. Start the game. SKSE will try to load all 3 DLLs. Upload the new SKSE64.log which should list them all. In case a DynDOLOD.log is created upload that, too. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted yesterday at 05:27 PM Author Share Posted yesterday at 05:27 PM Here you go. skse64.log DynDOLOD_SSE_log.txt Link to comment Share on other sites More sharing options...
0 sheson Posted yesterday at 06:13 PM Share Posted yesterday at 06:13 PM 29 minutes ago, jwgk1 said: Here you go. skse64.log 1.04 kB · 0 downloads DynDOLOD_SSE_log.txt 916.19 kB · 0 downloads Install this test version https://mega.nz/file/dFRkWLjb#fQpueaGuoKFJjRMSpdB3qB9obvWxJIkOCwsG7v_6H-s Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well. There is not need to generate the LOD patch with DynDOLOD or to upload the the DynDOLOD_SSE_log.txt Link to comment Share on other sites More sharing options...
0 jwgk1 Posted yesterday at 06:36 PM Author Share Posted yesterday at 06:36 PM Same result. DynDOLOD.log not created. skse64.log Link to comment Share on other sites More sharing options...
0 sheson Posted yesterday at 07:19 PM Share Posted yesterday at 07:19 PM 40 minutes ago, jwgk1 said: Same result. DynDOLOD.log not created. skse64.log 752 B · 2 downloads Install this test version https://mega.nz/file/JVhjDaYL#OhASF8Tgn6OpcJ90QeEcNM83f9aJ-PLXH0fbC69Tguo Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well. If it happens starts without error, test things in a full game a bit. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted yesterday at 07:28 PM Author Share Posted yesterday at 07:28 PM No go. DynDLOD.log not generated skse64.log Link to comment Share on other sites More sharing options...
0 sheson Posted 12 hours ago Share Posted 12 hours ago 12 hours ago, jwgk1 said: No go. DynDLOD.log not generated skse64.log 752 B · 1 download Install this test version https://mega.nz/file/5dYHzQpa#bkwmqPrj8843NtreuE5hzCmCRtMm5eUxAMd_WCk3jpk Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well. If it starts use it with the papyrus scripts from the latest Alpha version. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted 11 hours ago Author Share Posted 11 hours ago Again, no good. DynDOLOD.log was generated, but was an empty file. skse64.log Link to comment Share on other sites More sharing options...
0 sheson Posted 11 hours ago Share Posted 11 hours ago 7 minutes ago, jwgk1 said: Again, no good. DynDOLOD.log was generated, but was an empty file. skse64.log 752 B · 1 download Install this test version https://mega.nz/file/IcJRVTJa#bn4SnZ9suS_1cAK5Jj50xlLzu158IdXWH9af8uEoXeA Start game. Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well. Link to comment Share on other sites More sharing options...
0 jwgk1 Posted 11 hours ago Author Share Posted 11 hours ago Okay, game loaded. Started new play, and received a different warning: https://ufile.io/d1byqiyc skse64.log DynDOLOD.log Link to comment Share on other sites More sharing options...
0 jwgk1 Posted 11 hours ago Author Share Posted 11 hours ago (edited) I think I may have solved the new warning. Downloaded and installed the newest version of powerofthree's Tweaks, and Papyrus extender. I was wrong. Edited 11 hours ago by jwgk1 Added text Link to comment Share on other sites More sharing options...
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jwgk1
Just ran DYNDOLOD 3.00 Alpha-182. Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message:
DynDOLOD.DLL: disabled, fatal error occured while loading plugin.
Any suggestions?
bugreport.txt
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