Jump to content
  • 0

SKSE error message on SSE startup


jwgk1

Question

Just ran DYNDOLOD 3.00 Alpha-182.  Seemed to be with no problems, but when I tried to run my game, SKSE2.2.6 returned a fatal error message:

DynDOLOD.DLL: disabled, fatal error occured while loading plugin.

Any suggestions?

 

bugreport.txt

Link to comment
Share on other sites

  • Answers 48
  • Created
  • Last Reply

Top Posters For This Question

Top Posters For This Question

Posted Images

Recommended Posts

  • 0
2 hours ago, jwgk1 said:

Install this test version https://mega.nz/file/YcBzwDgK#zU9cmz39LsfuyhjccUftsmu9RK3ewp4G9ZpN5_uCbGI
Start game.
Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well.
Also upload I:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini if it exists.

Link to comment
Share on other sites

  • 0
15 hours ago, jwgk1 said:

Another failure. DynDOLOD.log not created.

skse64.log 752 B · 2 downloads

SKSE.ini

Install this https://mega.nz/file/BBom3C5R#kSZHRjFvS2W-ZJBPL6Ee4MnxJ291pfSsvDUTvqsKM0Y which contains 3 DLLs numbered 1 to 3.
Start the game. SKSE will try to load all 3 DLLs.
Upload the new SKSE64.log which should list them all.
In case a DynDOLOD.log is created upload that, too.

Link to comment
Share on other sites

  • 0
29 minutes ago, jwgk1 said:

Install this test version https://mega.nz/file/dFRkWLjb#fQpueaGuoKFJjRMSpdB3qB9obvWxJIkOCwsG7v_6H-s
Start game.
Upload the new SKSE64.log. Check if it created a new DynDOLOD.log in same folder and upload that as well.

There is not need to generate the LOD patch with DynDOLOD or to upload the the DynDOLOD_SSE_log.txt

Link to comment
Share on other sites

  • 0
40 minutes ago, jwgk1 said:

Same result. DynDOLOD.log not created.

skse64.log 752 B · 2 downloads

Install this test version https://mega.nz/file/JVhjDaYL#OhASF8Tgn6OpcJ90QeEcNM83f9aJ-PLXH0fbC69Tguo
Start game.
Upload the new SKSE64.log.
Check if it created a new DynDOLOD.log in same folder and upload that as well.

If it happens starts without error, test things in a full game a bit.

Link to comment
Share on other sites

  • 0
12 hours ago, jwgk1 said:

No go. DynDLOD.log not generated

skse64.log 752 B · 1 download

Install this test version https://mega.nz/file/5dYHzQpa#bkwmqPrj8843NtreuE5hzCmCRtMm5eUxAMd_WCk3jpk
Start game.
Upload the new SKSE64.log.
Check if it created a new DynDOLOD.log in same folder and upload that as well.

If it starts use it with the papyrus scripts from the latest Alpha version.

Link to comment
Share on other sites

  • 0

I think I may have solved the new warning. Downloaded and installed the newest version of powerofthree's Tweaks, and Papyrus extender.

I was wrong.

Edited by jwgk1
Added text
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.