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Billboard tree LOD shows in active exterior cells


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Posted

This is my first time installing a more sophisticated mod like dynDOLOD so i may have done something wrong, but i cant get these trees to disappear at close range. it looks like theyre the billboards that should show from far away, but that would transition to normal trees or something up close? im just seeing a ton of these massive low poly trees running around

Photos for reference: https://imgur.com/a/gVreGzt

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Posted
8 minutes ago, Theovv said:

Thank you. 

I am trying to test this out now. I used only Fabled Forest as a tree mod, and in the Fabled Forest FOMOD I selected the 3D LOD for Dyndolod. I changed the standard tree lod system to Ultra tree lod in Dyndolod. I will report back with logs if its done to show how it worked out. 

I didnt quite understand this part though:
https://imgur.com/a/7qScUZL
Am I correct that I don't have to do anything with this because I use the 3D LOD from Fabled Forest? I've selected "high" on Dyndolod as well. 
https://imgur.com/a/IruO9nu

Otherwise, I don't understand how I can put "Lod level 4 to Level0" and how I can "use Billboard4". Im not concerned about performance, my pc can run it. 

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text. Just ask specific questions.
Hover the mouse over hints/links and also click links to open further detailed explanations for things.

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
By checking the Ultra checkbox on the advanced mode, the LOD for all trees can be done in object LOD while the standard tree LOD system is being disabled. 
This means you have to check the Ultra check box in the Advanced mode in order to generate ultra tree LOD. See https://dyndolod.info/Help/Advanced-Mode#Tree-LOD

Depending on the mesh mask rules the LOD for such trees will use (hybrid) 3D tree LOD models (if available) or use tree LOD billboards directly or as fallback in case a 3D tree LOD is not found. Depending on clicking the Low, Medium or High buttons the tree mesh mask rule is populated with different defaults.
The table below that quote shows the mesh mask of the rule to be "tree". In the Advanced mode, the list of Mesh and Reference Rules in the middle of the window has a scroll bar. Scroll down to the line near the bottom that shows "tree" in the first column to see what it is currently set to. As explained in https://dyndolod.info/Help/Advanced-Mode#Mesh-Mask-and-Reference-Rules, right click a row and select edit to change the settings of the rule.

If you want 3D tree LODs, you need to install 3D tree LOD models for the full model tree added by mods and make sure the column/field "LOD Level 4" is set to Level0 instead of Billboard. Level0 is the already the default if you loaded the High preset top right. The higher LOD levels 8 and 16 are typically Billboard1 by default for all presets, so change them to Billboard4. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules.

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Posted (edited)
8 minutes ago, sheson said:

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text. Just ask specific questions.
Hover the mouse over hints/links and also click links to open further detailed explanations for things.

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
By checking the Ultra checkbox on the advanced mode, the LOD for all trees can be done in object LOD while the standard tree LOD system is being disabled. 
This means you have to check the Ultra check box in the Advanced mode in order to generate ultra tree LOD. See https://dyndolod.info/Help/Advanced-Mode#Tree-LOD

Depending on the mesh mask rules the LOD for such trees will use (hybrid) 3D tree LOD models (if available) or use tree LOD billboards directly or as fallback in case a 3D tree LOD is not found. Depending on clicking the Low, Medium or High buttons the tree mesh mask rule is populated with different defaults.
The table below that quote shows the mesh mask of the rule to be "tree". In the Advanced mode, the list of Mesh and Reference Rules in the middle of the window has a scroll bar. Scroll down to the line near the bottom that shows "tree" in the first column to see what it is currently set to. As explained in https://dyndolod.info/Help/Advanced-Mode#Mesh-Mask-and-Reference-Rules, right click a row and select edit to change the settings of the rule.

If you want 3D tree LODs, you need to install 3D tree LOD models for the full model tree added by mods and make sure the column/field "LOD Level 4" is set to Level0 instead of Billboard. Level0 is the already the default if you loaded the High preset top right. The higher LOD levels 8 and 16 are typically Billboard1 by default for all presets, so change them to Billboard4. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules.

I understand this, except for where I need to put in Billboard4 instead of Billboard 1. Is that in the row named "tree" as shown in this screen shot (second row from the bottom)?
https://imgur.com/J1y8PHU
or also in other rows? 

Edited by Theovv
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Posted
2 hours ago, Theovv said:

I understand this, except for where I need to put in Billboard4 instead of Billboard 1. Is that in the row named "tree" as shown in this screen shot (second row from the bottom)?
https://imgur.com/J1y8PHU
or also in other rows? 

This screenshot looks correct. Just change the tree" row is sufficient. You can also change the row for "wrtempletree" a few lines higher if you like for completeness.

Remember that for Billboard4 to work as indented you also need to check HD Tree in TexGen. See https://dyndolod.info/Help/TexGen#Grass-HD-Grass-Tree-HD-Tree-Rendered

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