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Posted

Mod/Plugin list: https://loadorderlibrary.com/lists/avong-edit (npc overhauls are a mess thanks to EasyNPC)

so I'm finally happy with where my modlist is and right at the finish line I've run into an issue with Dyndolod having an error related to a cell that, as far as I can tell via xEdit, doesn't exist.

https://imgur.com/a/ns8NDeT

I cant find any reference to this worldspace in xEdit and googling the solution hasn't yielded any results thus far. I've made a post to the Aetherius modding discord group but my hopes for that arent too high, as the list has since been discontinued and my version of it is 8 months out of date on top of that.

15 answers to this question

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  • 0
Posted
31 minutes ago, slimey_frog said:

Mod/Plugin list: https://loadorderlibrary.com/lists/avong-edit (npc overhauls are a mess thanks to EasyNPC)

so I'm finally happy with where my modlist is and right at the finish line I've run into an issue with Dyndolod having an error related to a cell that, as far as I can tell via xEdit, doesn't exist.

https://imgur.com/a/ns8NDeT

I cant find any reference to this worldspace in xEdit and googling the solution hasn't yielded any results thus far. I've made a post to the Aetherius modding discord group but my hopes for that arent too high, as the list has since been discontinued and my version of it is 8 months out of date on top of that.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

Do not post screenshots of messages, use the Copy message to clipboard link and paste the text instead, as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Error: No Editor ID

If you can not find the MarkarthWorld worldspace record with the form ID 00016D71 in Skyrim.esm, then there is really something wrong with the load order / Skyrim.esm or how you are loading it in xEdit.

If you mean you can not find the cell record 2602F511 in DynDOLOD.esm, then you will need to adjust 26 to whatever the file ID of DynDOLOD.esm is when it is loaded into xEdit.

How is making a post on an unrelated discord relevant?
See https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions.

If the error happens while trying to update an existing LOD patch, generate it from scratch instead, as suggested by the confirmation message about updating existing DynDOLOD plugins.

  • 1
Posted
On 12/1/2025 at 10:05 PM, VRDog said:

Haha you're way more reactive than i anticipated, thank you i'll do my best to help you help me :

 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esm [CELL:13045947] (in Arnimatown "Arnima" [WRLD:1300CA74] at 0,0)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

DynDOLOD_SSE_log.txt

DynDOLOD_SSE_Debug_log

it looks like you generated DynDOLOD output a while ago and now try to update it. In the meantime different versions of arnima.esm were installed that are missing records that were forwarded in the patch plugins. You will have to generate a new LOD patch from scratch for the new load order.

  • 0
Posted (edited)

DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esp [CELL:41035C88] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at -2,-2)
 

 

just trying to figure this out i get this when trying to rerun dyndolod.  not sure if its something that can be fixed on xedit but i have only seen this happen on the last few 3.0 updates. before i could rerun with no issues. there is no log for this that i can find to post here or id add it. 

 

on a side note if i just delete the old dyndolod mod esp esm and everything it runs fine from a blind starting point. just that im trying to get grass lods to match so rerunning from scratch each time is time consuming.   

image_2025-07-28_171124511.png

 

ok small update for some reason there is two of the same cell in dyndolod both are 2,-2 one has a proper editor id of 19092d61 and a description of whiterun world&dyndolod&cell. the other one has an editor id of 41035c88 and no description added to it this is the problematic portion as i am not sure why there are two cells with the same cell coordinates of 2,-2 and one seems proper and one seems like a screw up. im going to try adding the temporary items from the improper cell into the proper looking cell and rerunning it. worst that happens is its still not happy and i have to rerun.    

 

deleting the 41035c88 cell allowed it to run no problem again idk why the extra cell with a different name was made i will look into the environs mods maybe its his mod adding it idk. but this is farther then I've gotten in a while.  

Edited by A1racer
  • 0
Posted
6 hours ago, A1racer said:

DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esp [CELL:41035C88] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at -2,-2)
 

just trying to figure this out i get this when trying to rerun dyndolod.  not sure if its something that can be fixed on xedit but i have only seen this happen on the last few 3.0 updates. before i could rerun with no issues. there is no log for this that i can find to post here or id add it. 

on a side note if i just delete the old dyndolod mod esp esm and everything it runs fine from a blind starting point. just that im trying to get grass lods to match so rerunning from scratch each time is time consuming.   

image_2025-07-28_171124511.png

ok small update for some reason there is two of the same cell in dyndolod both are 2,-2 one has a proper editor id of 19092d61 and a description of whiterun world&dyndolod&cell. the other one has an editor id of 41035c88 and no description added to it this is the problematic portion as i am not sure why there are two cells with the same cell coordinates of 2,-2 and one seems proper and one seems like a screw up. im going to try adding the temporary items from the improper cell into the proper looking cell and rerunning it. worst that happens is its still not happy and i have to rerun.    

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload when making posts.
As explained, the logs are saved top the log folder when the program is closed. If you are updating existing output, also keep the session in the normal log from the earlier run. if would be great if the debug log from an initial still exists.

You do not need to rerun or update existing DynDOLOD output when testing different grass brightness settings. See https://dyndolod.info/Help/Grass-LOD#Updating:
To test different GrassBrightness* or ComplexGrassBrightness* settings, change them in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to also change the settings in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini for future LOD generation.
To speed things up, limit generation to LOD Level 4 by using the Specific Chunk dropdowns. Use the West/South coordinates to generate and test with a specific BTO file until the desired results are found. Use the DynDOLOD SkyUI MCM - You Are Here page to find the coordinates and filenames for the specific BTO file.

Delete the plugin that is shown in the xEdit screenshot. Whatever its purpose, it is the wrong approach trying to patch automatically generated patch plugins. Instead the cause needs to be troubleshooted and fixed.

Post xEdit screenshots of 0x19092d61 and 0x41035c88. Without logs/screenshots it is unclear which plugins 0x19 and 0x41 are. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

  • 0
Posted (edited)
2 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload when making posts.
As explained, the logs are saved top the log folder when the program is closed. If you are updating existing output, also keep the session in the normal log from the earlier run. if would be great if the debug log from an initial still exists.

You do not need to rerun or update existing DynDOLOD output when testing different grass brightness settings. See https://dyndolod.info/Help/Grass-LOD#Updating:
To test different GrassBrightness* or ComplexGrassBrightness* settings, change them in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to also change the settings in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini for future LOD generation.
To speed things up, limit generation to LOD Level 4 by using the Specific Chunk dropdowns. Use the West/South coordinates to generate and test with a specific BTO file until the desired results are found. Use the DynDOLOD SkyUI MCM - You Are Here page to find the coordinates and filenames for the specific BTO file.

Delete the plugin that is shown in the xEdit screenshot. Whatever its purpose, it is the wrong approach trying to patch automatically generated patch plugins. Instead the cause needs to be troubleshooted and fixed.

Post xEdit screenshots of 0x19092d61 and 0x41035c88. Without logs/screenshots it is unclear which plugins 0x19 and 0x41 are. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

The plug-in on the xedit is dyndolod.esp file it did not make a log or debug log I checked both places for it. I will try and get the other info tomorrow the 41 is the dyndolod.esp load order index number again im not sure why the dyndolod esp has 2 different cells for the -2,-2 cell this is all in the dyndolod esp file. 
 

I’ll try to get any info I can though tomorrow. I did look through the environ tundra homestead file and it doesn’t not have any duped cells but that’s the only thing it’s got listed on the temporary portion of the cell info is environ mod stuff. 
 

thanks for the info about the grass stuff though it has been driving me crazy trying to get it sorted out I will read up on all that tomorrow after work. 
 

ok I got you on the xedit screen shots will get them tomorrow the 0x41035c88 is the dyndolod.esp file though so I just need to find the 19 one. 

Edited by A1racer
  • 0
Posted
2 hours ago, A1racer said:

The plug-in on the xedit is dyndolod.esp file it did not make a log or debug log I checked both places for it. I will try and get the other info tomorrow the 41 is the dyndolod.esp load order index number again im not sure why the dyndolod esp has 2 different cells for the -2,-2 cell this is all in the dyndolod esp file. 
 

I’ll try to get any info I can though tomorrow. I did look through the environ tundra homestead file and it doesn’t not have any duped cells but that’s the only thing it’s got listed on the temporary portion of the cell info is environ mod stuff. 
 

thanks for the info about the grass stuff though it has been driving me crazy trying to get it sorted out I will read up on all that tomorrow after work. 
 

ok I got you on the xedit screen shots will get them tomorrow the 0x41035c88 is the dyndolod.esp file though so I just need to find the 19 one. 

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs the DynDOLOD_SSE_log.txt and the DynDOLOD_SSE_Debug_log.txt are saved to the ..\DynDOLOD\Logs\ folder when the program is closed. If there are no logs in the log folder (unclear what "boths places" are), then there might be a problem with the setup, OS, anti-vir etc. or the program is not closed normally. In that case enable the realtime log as explained and upload that.

The screenshot from xEdit shows a plugin named "DynDOLOD fix maybe.esp" that also has a DynDOLOD.esp as master. It seems to have no new records on its own, which might mean it is overwriting existing records in the listed master plugins. The DynDOLOD plugin are not supposed to be patched. It should probably be deleted.

It is not clear what or why you looked at the "environ tundra homestead file" - when referring to plugins, best to copy/paste their exact name.

  • 0
Posted
19 hours ago, sheson said:

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs the DynDOLOD_SSE_log.txt and the DynDOLOD_SSE_Debug_log.txt are saved to the ..\DynDOLOD\Logs\ folder when the program is closed. If there are no logs in the log folder (unclear what "boths places" are), then there might be a problem with the setup, OS, anti-vir etc. or the program is not closed normally. In that case enable the realtime log as explained and upload that.

The screenshot from xEdit shows a plugin named "DynDOLOD fix maybe.esp" that also has a DynDOLOD.esp as master. It seems to have no new records on its own, which might mean it is overwriting existing records in the listed master plugins. The DynDOLOD plugin are not supposed to be patched. It should probably be deleted.

It is not clear what or why you looked at the "environ tundra homestead file" - when referring to plugins, best to copy/paste their exact name.

ok here is the clipboard in full 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esp [CELL:41038949] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at -2,-2)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

i also got a log file this time last time the folder was empty ,as well as some shots of the xedit the 19 file is the dyndolod esm index the 41 is the dyndolod esp index. again if i run it fresh it is fine runs no problem if im trying to rerun it is when this all happens. i read up on running the atlas, and that seems more like what i need for matching grass lod brightness and stuff will save me some time for sure.   

 

hope this makes more sense and is more helpful as far as i can tell the 41035C88 cell is something tied to only the dyndolod esp file and i cant track it back to another mod in the load order but it has references to the environs tundra homestead mod in it but the cell is a dupe -2,-2 cell with an improper naming setup and only 3 things in the temporary file.

if im missing anything let me know but at this point im beyond my skill level in both xedit and modding. 

Screenshot 2025-07-29 182950.png

Screenshot 2025-07-29 183015.png

Screenshot 2025-07-29 183037.png

DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt

those xedit pics might not be helpful but the 1909d653 editor id is the dyndolod esm file and the 41035C88 is the esp file index so i could find anything leading back to another mod in the load order.

 

the 1909d653 cell is the proper cell info for the -2,-2 cell the 41035C88 cell appears to be a dup cell with a bad id to me. 

  • 0
Posted
7 hours ago, A1racer said:

ok here is the clipboard in full 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esp [CELL:41038949] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at -2,-2)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

i also got a log file this time last time the folder was empty ,as well as some shots of the xedit the 19 file is the dyndolod esm index the 41 is the dyndolod esp index. again if i run it fresh it is fine runs no problem if im trying to rerun it is when this all happens. i read up on running the atlas, and that seems more like what i need for matching grass lod brightness and stuff will save me some time for sure.   

 

hope this makes more sense and is more helpful as far as i can tell the 41035C88 cell is something tied to only the dyndolod esp file and i cant track it back to another mod in the load order but it has references to the environs tundra homestead mod in it but the cell is a dupe -2,-2 cell with an improper naming setup and only 3 things in the temporary file.

if im missing anything let me know but at this point im beyond my skill level in both xedit and modding. 

Screenshot 2025-07-29 182950.png

Screenshot 2025-07-29 183015.png

Screenshot 2025-07-29 183037.png

DynDOLOD_SSE_log.txt 130.42 kB · 1 download DynDOLOD_SSE_Debug_log.txt 2.34 MB · 1 download

those xedit pics might not be helpful but the 1909d653 editor id is the dyndolod esm file and the 41035C88 is the esp file index so i could find anything leading back to another mod in the load order.

 

the 1909d653 cell is the proper cell info for the -2,-2 cell the 41035C88 cell appears to be a dup cell with a bad id to me. 

If the log folder is empty after running and closing DynDOLOD - especially when generating a LOD patch from scratch - then there is a problem as quite a few log files are being saved into the folder while the LOD patch is being generated and once the tools are closed normally.

The xEdit screenshots do not show the cell records in the right part of the window. When making screenshot in xEdit, make sure to bring up the record so it shows every element/row and do not filter anything. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

The issue is caused by the plugin Environs - Tundra Farmhouse.esp. It has two reference which are children of the wrong cell. This can be fixed with xEdit.
Load the plugin in xEdit.
Unfold the plugin.
Right click onto [+] Worldspace, select Apply Script ...
Select the script "Put worldspace references in the right cells" and click OK to execute it.
The messages log should show two references being moved from -2,-3 to -2,-2
Close xEdit and save the plugin.
Generate a new LOD patch from scratch so the new DynDOLOD.esp does not end up with a duplicate cell without an editor ID.

  • 0
Posted
3 hours ago, sheson said:

If the log folder is empty after running and closing DynDOLOD - especially when generating a LOD patch from scratch - then there is a problem as quite a few log files are being saved into the folder while the LOD patch is being generated and once the tools are closed normally.

The xEdit screenshots do not show the cell records in the right part of the window. When making screenshot in xEdit, make sure to bring up the record so it shows every element/row and do not filter anything. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

The issue is caused by the plugin Environs - Tundra Farmhouse.esp. It has two reference which are children of the wrong cell. This can be fixed with xEdit.
Load the plugin in xEdit.
Unfold the plugin.
Right click onto [+] Worldspace, select Apply Script ...
Select the script "Put worldspace references in the right cells" and click OK to execute it.
The messages log should show two references being moved from -2,-3 to -2,-2
Close xEdit and save the plugin.
Generate a new LOD patch from scratch so the new DynDOLOD.esp does not end up with a duplicate cell without an editor ID.

Ok that is kind of what I figured was the the tundra farmhouse mod was at fault I just couldn’t find an issue or didn’t know what I was looking for. I’ll run the fix tomorrow. I’ll also report the bug on his mod page. Again this is all a little over my head xedit wise so I’m learning on the fly here. 
 

thanks for being patient on this as I was basically above my pay grade on this. 

  • 0
Posted
1 hour ago, A1racer said:

Ok that is kind of what I figured was the the tundra farmhouse mod was at fault I just couldn’t find an issue or didn’t know what I was looking for. I’ll run the fix tomorrow. I’ll also report the bug on his mod page. Again this is all a little over my head xedit wise so I’m learning on the fly here. 

thanks for being patient on this as I was basically above my pay grade on this. 

No worries, that is exactly why it is suggested to report any problem, so  they can be properly troubleshooted and solved.

  • Like 1
  • 0
Posted

just a fallow up to this i ran xedit ran the script it fixed the cell info and moved the haystacks to the -2,-3 and xedit is looking fine now no weird dupe cells. just posting this up incase anybody else runs into the same problem and cant figure it out like me.  with pic of xedit looking happy now as well. i also posted a bug report along with a pic of the xedit fix so hopefully this wont cause issues for others. 

Screenshot 2025-07-30 155326.png

  • 0
Posted

Hi everyone, I'm having this error when trying to update my LODs.

Hope you guys can help !

 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esm [CELL:13045947] (in Arnimatown "Arnima" [WRLD:1300CA74] at 0,0)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

  • 0
Posted
26 minutes ago, VRDog said:

Hi everyone, I'm having this error when trying to update my LODs.

Hope you guys can help !

 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esm [CELL:13045947] (in Arnimatown "Arnima" [WRLD:1300CA74] at 0,0)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Moved to the appropriate thread for the error message. See posts above. see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

  • 0
Posted

Haha you're way more reactive than i anticipated, thank you i'll do my best to help you help me :

 

[Window Title]
DynDOLOD

[Main Instruction]
Error: No editor ID DynDOLOD.esm [CELL:13045947] (in Arnimatown "Arnima" [WRLD:1300CA74] at 0,0)

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

 

DynDOLOD_SSE_log.txt

DynDOLOD_SSE_Debug_log

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