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Textures do not match


tiredofmodding

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2 hours ago, tiredofmodding said:

everything related to dyndolod is up to date, and my biggest problem is bunch of texture do not match from SMIM, iam not sure what to do 

https://paste.ee/e/KX44P/0

iam no sure what to upload since theres too many logs on my dyndolod logs

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which explains which logs to initially upload when making posts.

See https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages.

Read https://dyndolod.info/Messages/Textures-Do-Not-Match, which has further information for the message. It also suggests to check the mod LOD Model Library for DynDOLOD, which should have updated LOD models for SMIM.

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Posted (edited)
3 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which explains which logs to initially upload when making posts.

See https://dyndolod.info/Messages and https://dyndolod.info/Help/Summary-Of-Messages.

Read https://dyndolod.info/Messages/Textures-Do-Not-Match, which has further information for the message. It also suggests to check the mod LOD Model Library for DynDOLOD, which should have updated LOD models for SMIM.

here is the log file https://ufile.io/gkpnn931

just to add, i already have that mod installed

Edited by tiredofmodding
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29 minutes ago, tiredofmodding said:

here is the log file https://ufile.io/gkpnn931

just to add, i already have that mod installed

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

If LOD models for changed full models do not exist, then this applies from https://dyndolod.info/Messages/Textures-Do-Not-Match:
if and only of if there are obvious differences of the textures between full models and LOD models, the log messages can aid in quickly finding the reason. A fix would be to create a copy of the LOD model, amend the LOD filename with the CRC32 of the full model and to update the textures paths. See How to add your own LOD models.

Check if the LOD representation for the full model has matching textures to the full model in the game. In case there are visual discrepancies, make a post on the official DynDOLOD support forum to request updated LOD models for the mod.

in that case also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

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9 minutes ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

If LOD models for changed full models do not exist, then this applies from https://dyndolod.info/Messages/Textures-Do-Not-Match:
if and only of if there are obvious differences of the textures between full models and LOD models, the log messages can aid in quickly finding the reason. A fix would be to create a copy of the LOD model, amend the LOD filename with the CRC32 of the full model and to update the textures paths. See How to add your own LOD models.

Check if the LOD representation for the full model has matching textures to the full model in the game. In case there are visual discrepancies, make a post on the official DynDOLOD support forum to request updated LOD models for the mod.

in that case also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

https://ufile.io/v6cxyikf this one is debug_log files, sorry for inconvinience 

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2 hours ago, tiredofmodding said:

https://ufile.io/v6cxyikf this one is debug_log files, sorry for inconvinience 

https://dyndolod.info/Messages/Textures-Do-Not-Match:
if and only of if there are obvious differences of the textures between full models and LOD models, the log messages can aid in quickly finding the reason. A fix would be to create a copy of the LOD model, amend the LOD filename with the CRC32 of the full model and to update the textures paths. See How to add your own LOD models.

Check if the LOD representation for the full model has matching textures to the full model in the game. In case there are visual discrepancies, make a post on the official DynDOLOD support forum to request updated LOD models for the mod.

The idea is typically that if you notice an issue in the game of LOD not matching the full model, you check the reference with More Informative console open to get its base record form id and/or full model filename and cross check the DynDOLOD log to quickly find a possible reason for the mismatch.

If there are visual issue in the game for the reported models, then make a report with screenshots https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. If there are no visual issues, then there is nothing else to do.

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