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Creating Different LOD Levels for 3D Tree LODs


goodysoup16

Question

How do you set up 3D tree LODs so that they use simpler meshes at higher LOD levels? It appears to be controlled with a TriShape naming convention but there's no apparent documentation on it. For example in enhanced vanilla trees there is a root detail TriShape in a 3D tree LOD named "L1_ReachCliffTree01:1 - L2_ReachCliffTree01:1 Crown". However I've failed to reverse engineer how it works, I just get all the TriShapes in my LOD nif copied to my tile regardless of what I do.  I intend to just use the fallback standard object naming convention but thought I would ask.

Edited by goodysoup16
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LOD models with different complexity have different filenames.

https://dyndolod.info/Mod-Authors#How-to-add-your-own-object-LOD-models
The automatic matching assigns the different distant LOD meshes levels based on _[0|1|2|3] part of the filename . An object LOD model with the filename house_lod.nif will have distant LOD meshes in level 0, 1 and 2. To assign models to specific distant LOD meshes levels, use house_lod_0.nif for level 0, house_lod_1.nif for level 1, and house_lod_2.nif for level 2 and house_lod_3.nif for level 3.
If filenames with a lower number are not present, filenames with higher numbers are automatically used for lower levels. So if only house_lod_1.nif is found, it will be used for distant LOD meshes level 0 and 1 etc. In case there is a house_lod_4.nif, it will be assigned to level 3 only and not fill any of the lower levels.

3D tree LOD models without a LOD level number identifier are used for all LOD levels. 

https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Static-Object-LOD-Options

https://dyndolod.info/Help/3D-Tree-LOD-Model#Shape-Names
LOD levels in NIFs with BSLODMeshTriShape are used for full model detail fade and are not relevant for object or tree LOD.

If far away LOD is just a few pixels on screen, the Billboard4 with HD tree LOD billboards should typically be fine with considerably less resource requirements.

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My apologies, I missed the Mod Authors page. I should have checked the installation docs folder I see. Thanks for straightening me out. And thanks for the suggestion about billboards, I expect to use them for level 16 which I set back pretty far in the distance fog.

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