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Overly Bright LOD Waterfalls At Night in Any Weather


Question

Posted (edited)

Hello.
 

For additional context, please have a look at :
 

 

Relevant mods used in Load Order :

Water Effects Brightness and Reflection Fix - https://www.nexusmods.com/skyrimspecialedition/mods/63862
Natural Waterfalls - https://www.nexusmods.com/skyrimspecialedition/mods/87261
Water for ENB - https://www.nexusmods.com/skyrimspecialedition/mods/37061

As per this article ( https://dyndolod.info/Mods/Waterfalls ), in MO2, I have insured that all LOD files that come with these mods have either been :
    a) Not selected during installation
    b) Deleted or set to hidden in MO2


I've checked in the [Data] tab of MO2 and when looking for "fxwaterfall", all the relevant meshes/textures with "LOD" or "passthrough". All filenames found while searching are files from Dyndolod Resources SE. No other waterfall related meshes/textures that have to do with LOD could be found.
I checked this for just "waterfall" as well.

 

 

Problem : At night (around 9PM - 3AM), the meshes/texture for the distant LOD of Waterfalls and some River streams becomes overly bright and looks clearly broken.

Visualization of the issue :

92eWTsd.png

 

This occurs in other weathers as well.
eD7jSPH.png

 

Visualization during daytime (10AM) - All looks good.

DzDxBIr.png
 

 

However, when reaching close enough to the waterfalls, the offending, over-bright waterfall mesh/texture disappears.
Vi0RWx3.png

 

Seen during the day, it continues to look fine. The issue only occurs at night.

c6gpZsc.png

In other weathers, during the day, it looks fine.

p7Khzmb.png

And at night, up-close, it's fine.

SNnSv8s.png

 

 

The issue only happens at a distance, so it has led me to believe something leads TexGen/DynDOLOD to create this weird waterfall LOD.

When I TFC and go up-close, I can see the weird waterfall better.


Ta5RmWt.png

It appears to be fitting the mesh of "Natural Waterfalls" accurately, but I could not find and LOD-related meshes/textures in Natural Waterfalls.
This also occurs without Natural Waterfalls (with only Water for ENB enabled, the white meshes are present but in a different shape).

Edited by zohryu

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Posted
3 hours ago, zohryu said:

Ah. My bad!

Here is the correct *.bto file.

https://www.dropbox.com/scl/fi/xmvezz4kltlhl0vpcbz0f/Tamriel.8.24.-16.bto?rlkey=k84fbaf8a9ykk85leud9z0umy&dl=0

I inspected the same meshes while up-close in the test profile and inspected them in the console.

All three of the Waterfall records/mesh are experiencing the same problem when looking at them far away enough to show the LOD.

Download these test LOD meshes for a test https://mega.nz/file/tUpygK7T#HyzleyPqXWPLmS6b8tKiRUlvjkSr3Z9WUCjJTdRnc9M
Let them overwrite the ones in DynDOLOD Resources.
Start DynDOLOD in export mode and execute LOD to update the object LOD meshes of Tamriel. https://dyndolod.info/Help/Expert-Mode

In case there still something too bright, make a screenshot of full model with more informative console and upload log, debug log and object_report.

  • 0
Posted
8 hours ago, sheson said:

Download these test LOD meshes for a test https://mega.nz/file/tUpygK7T#HyzleyPqXWPLmS6b8tKiRUlvjkSr3Z9WUCjJTdRnc9M
Let them overwrite the ones in DynDOLOD Resources.
Start DynDOLOD in export mode and execute LOD to update the object LOD meshes of Tamriel. https://dyndolod.info/Help/Expert-Mode

In case there still something too bright, make a screenshot of full model with more informative console and upload log, debug log and object_report.

Hello! Thank you for the continued assistance, I really appreciate it.

I apologize for my late, yet hasty response, as I realize I am almost late for my bus to a prior engagement which will take me away from my main computer for 2~3 days.

Please bear with me as I am AFK for a short period of time, as I am heavily invested in solving these pesky waterfall issues once and for all.
I'll be back soon with a much more detailed report with all the necessary files-to-be-uploaded.

 

However, I was able to do some quick tests before I had to leave...


As per your instructions, I installed the new test LOD meshes in MO2, overwriting DynDOLOD Resources.
I ran 
DynDOLOD and selected "execute LOD" to update the object LOD meshes of Tamriel.

I installed these new *.bto's as a seperate DynDOLOD output in MO2 and removed the previous one, so the only new *.bto's were the newly generated ones.

So, for the good news, the distant waterfalls are no longer overly bright.
In fact, they now appear quite dark and black at certain camera angles from afar, but it's a vast improvement. It's a bit odd how they appear as completely black from afar, but I imagine it's the test workaround.

I was able to quickly test it in my main MO2 profile, and the LOD Waterfalls were substantially less bright as well.

Unfortunately, there are some additional issues that I ran into in my tests in my test profile.
I didn't have enough time to take note of everything as I was running short, but I will take all the appropriate pictures of the affected waterfall meshes with console open, as well as all the appropriate log files in their latest output generation.

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