As per this article ( https://dyndolod.info/Mods/Waterfalls ), in MO2, I have insured that all LOD files that come with these mods have either been :
a) Not selected during installation
b) Deleted or set to hidden in MO2
I've checked in the [Data] tab of MO2 and when looking for "fxwaterfall", all the relevant meshes/textures with "LOD" or "passthrough". All filenames found while searching are files from Dyndolod Resources SE. No other waterfall related meshes/textures that have to do with LOD could be found.
I checked this for just "waterfall" as well.
Problem : At night (around 9PM - 3AM), the meshes/texture for the distant LOD of Waterfalls and some River streams becomes overly bright and looks clearly broken.
Visualization of the issue :
This occurs in other weathers as well.
Visualization during daytime (10AM) - All looks good.
However, when reaching close enough to the waterfalls, the offending, over-bright waterfall mesh/texture disappears.
Seen during the day, it continues to look fine. The issue only occurs at night.
In other weathers, during the day, it looks fine.
And at night, up-close, it's fine.
The issue only happens at a distance, so it has led me to believe something leads TexGen/DynDOLOD to create this weird waterfall LOD.
When I TFC and go up-close, I can see the weird waterfall better.
It appears to be fitting the mesh of "Natural Waterfalls" accurately, but I could not find and LOD-related meshes/textures in Natural Waterfalls.
This also occurs without Natural Waterfalls (with only Water for ENB enabled, the white meshes are present but in a different shape).
Question
zohryu
Hello.
For additional context, please have a look at :
Relevant mods used in Load Order :
Water Effects Brightness and Reflection Fix - https://www.nexusmods.com/skyrimspecialedition/mods/63862
Natural Waterfalls - https://www.nexusmods.com/skyrimspecialedition/mods/87261
Water for ENB - https://www.nexusmods.com/skyrimspecialedition/mods/37061
As per this article ( https://dyndolod.info/Mods/Waterfalls ), in MO2, I have insured that all LOD files that come with these mods have either been :
a) Not selected during installation
b) Deleted or set to hidden in MO2
I've checked in the [Data] tab of MO2 and when looking for "fxwaterfall", all the relevant meshes/textures with "LOD" or "passthrough". All filenames found while searching are files from Dyndolod Resources SE. No other waterfall related meshes/textures that have to do with LOD could be found.
I checked this for just "waterfall" as well.
Problem : At night (around 9PM - 3AM), the meshes/texture for the distant LOD of Waterfalls and some River streams becomes overly bright and looks clearly broken.
Visualization of the issue :
This occurs in other weathers as well.
Visualization during daytime (10AM) - All looks good.
However, when reaching close enough to the waterfalls, the offending, over-bright waterfall mesh/texture disappears.
Seen during the day, it continues to look fine. The issue only occurs at night.
In other weathers, during the day, it looks fine.
And at night, up-close, it's fine.
The issue only happens at a distance, so it has led me to believe something leads TexGen/DynDOLOD to create this weird waterfall LOD.
When I TFC and go up-close, I can see the weird waterfall better.
It appears to be fitting the mesh of "Natural Waterfalls" accurately, but I could not find and LOD-related meshes/textures in Natural Waterfalls.
Edited by zohryuThis also occurs without Natural Waterfalls (with only Water for ENB enabled, the white meshes are present but in a different shape).
17 answers to this question
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