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Hi,

 

sorry i am not a native english speaker.

 

I use the new version and now i have this issue.

 

Where can i get the previous version?

 

Thank you

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Edited by Vokans
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Posted
1 hour ago, Crawling_Chaos said:

I'm running it through MO2, and it always gets through a certain amount of plugins before it stops and throws a generic error window telling me to look in the log. It doesn't show me any actual errors in the log, but maybe I'm missing something?

Here's the log.

Also, if you don't mind, could you tell me how you found the error, and what I might be looking for in the future event I run into issues again? I'd appreciate it!

Use TexGen 3 Alpha from the DynDOLOD 3 Alpha Standalone. 
TexGen 2.x from DynDOLOD 2.x does not support latest plugin version with form IDs < 0x800 for example.
Also, in case there are error messages, the Alpha 3 versions typically have a link to explanations and further help.

https://dyndolod.info/Official-DynDOLOD-Support-Forum

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Posted
26 minutes ago, sheson said:

Use TexGen 3 Alpha from the DynDOLOD 3 Alpha Standalone. 
TexGen 2.x from DynDOLOD 2.x does not support latest plugin version with form IDs < 0x800 for example.
Also, in case there are error messages, the Alpha 3 versions typically have a link to explanations and further help.

https://dyndolod.info/Official-DynDOLOD-Support-Forum

I thought that was the version I downloaded, but. x.x I redownloaded, redirected the executables, and I still have this problem. It does the same thing.

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Posted
49 minutes ago, Crawling_Chaos said:

I thought that was the version I downloaded, but. x.x I redownloaded, redirected the executables, and I still have this problem. It does the same thing.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also post when making posts.

 "This" is not a problem description.

The log shows you have been shown an error message window:
Error: MELOSBrazier [STAT:FE0F3C11] has invalid ObjectID 014C11 in MorskomPatchLOS2.esp for a light module (ESL).
These errors can cause CTD and other serious issues and need to be fixed.
Ignore wrong advice to temporarily disable plugins.

This windows had a link "Click on this link for additional explanations and help for this message" that you should click for further explanations and help, as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

Clicking that link opens https://dyndolod.info/Messages/Invalid-Object-ID, which explains the error in the plugin and how to fix it.
Note the bug reports for the mod at https://www.nexusmods.com/skyrimspecialedition/mods/33408/?tab=bugs reporting the same error in several plugins of the mod years ago.

You "OKed" the message, so the xEdit background loader can continue loading. So it did and once it finished it showed the  message:
An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.

Either fix the broken plugin MorskomPatchLOS2.esp or remove it permanently as explained in https://dyndolod.info/Messages/Invalid-Object-ID

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Posted
37 minutes ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also post when making posts.

 "This" is not a problem description.

The log shows you have been shown an error message window:
Error: MELOSBrazier [STAT:FE0F3C11] has invalid ObjectID 014C11 in MorskomPatchLOS2.esp for a light module (ESL).
These errors can cause CTD and other serious issues and need to be fixed.
Ignore wrong advice to temporarily disable plugins.

This windows had a link "Click on this link for additional explanations and help for this message" that you should click for further explanations and help, as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

Clicking that link opens https://dyndolod.info/Messages/Invalid-Object-ID, which explains the error in the plugin and how to fix it.
Note the bug reports for the mod at https://www.nexusmods.com/skyrimspecialedition/mods/33408/?tab=bugs reporting the same error in several plugins of the mod years ago.

You "OKed" the message, so the xEdit background loader can continue loading. So it did and once it finished it showed the  message:
An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.

Either fix the broken plugin MorskomPatchLOS2.esp or remove it permanently as explained in https://dyndolod.info/Messages/Invalid-Object-ID

OH. That's entirely my bad, with the message box. I appreciate the patience you're having with me. ;w; When the error message mentions CTDs, is it referring to crashing the game, the TexGen/DYNDOLOD, or both? :o I'm better at handling things when I can understand how/why they work. .w.

So, the .esp is marked as .esl when it actually shouldn't be, because the records aren't compacted into the range for .esl, yes? Would removing the .esl flag be enough to fix that problem, as it would be considered a regular .esp then? I'll also need to let the mod author that made the patch know their plugin is bunk, too. Assuming they're still around. e.e

That said, the .esp is only to add the fancy Lanterns of Skyrim lanterns to a mod-added player home, so if push comes to shove, I can handle having normal janky lanterns for it. ^_^

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Posted
26 minutes ago, Crawling_Chaos said:

OH. That's entirely my bad, with the message box. I appreciate the patience you're having with me. ;w; When the error message mentions CTDs, is it referring to crashing the game, the TexGen/DYNDOLOD, or both? :o I'm better at handling things when I can understand how/why they work. .w.

CTDs in the game - in the best case scenario.
TexGen/DynDOLOD will not start with such errors in the load order.

26 minutes ago, Crawling_Chaos said:

So, the .esp is marked as .esl when it actually shouldn't be, because the records aren't compacted into the range for .esl, yes? Would removing the .esl flag be enough to fix that problem, as it would be considered a regular .esp then?

The questions is already answered in https://dyndolod.info/Messages/Invalid-Object-ID:
Light modules are plugins flagged as ESL.

The plugin should not be flagged as ESL or the form IDs need to be compacted.

A plugin that is not flagged as ESL is a full plugin. Consider clicking the links in the page for further explanations.

26 minutes ago, Crawling_Chaos said:

I'll also need to let the mod author that made the patch know their plugin is bunk, too. Assuming they're still around. e.e

I already pointed out that there are bug reports about broken plugins. In this case, the author is aware since 2 years shortly after uploading the last version and simply recommends to not use it.

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