Jump to content
  • 0

Question

Posted (edited)

Hi,

 

sorry i am not a native english speaker.

 

I use the new version and now i have this issue.

 

Where can i get the previous version?

 

Thank you

post-13490-0-23079500-1543067418_thumb.jpg

Edited by Vokans
  • Answers 37
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0
Posted
1 hour ago, Crawling_Chaos said:

I'm running it through MO2, and it always gets through a certain amount of plugins before it stops and throws a generic error window telling me to look in the log. It doesn't show me any actual errors in the log, but maybe I'm missing something?

Here's the log.

Also, if you don't mind, could you tell me how you found the error, and what I might be looking for in the future event I run into issues again? I'd appreciate it!

Use TexGen 3 Alpha from the DynDOLOD 3 Alpha Standalone. 
TexGen 2.x from DynDOLOD 2.x does not support latest plugin version with form IDs < 0x800 for example.
Also, in case there are error messages, the Alpha 3 versions typically have a link to explanations and further help.

https://dyndolod.info/Official-DynDOLOD-Support-Forum

  • 0
Posted
26 minutes ago, sheson said:

Use TexGen 3 Alpha from the DynDOLOD 3 Alpha Standalone. 
TexGen 2.x from DynDOLOD 2.x does not support latest plugin version with form IDs < 0x800 for example.
Also, in case there are error messages, the Alpha 3 versions typically have a link to explanations and further help.

https://dyndolod.info/Official-DynDOLOD-Support-Forum

I thought that was the version I downloaded, but. x.x I redownloaded, redirected the executables, and I still have this problem. It does the same thing.

  • 0
Posted
49 minutes ago, Crawling_Chaos said:

I thought that was the version I downloaded, but. x.x I redownloaded, redirected the executables, and I still have this problem. It does the same thing.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also post when making posts.

 "This" is not a problem description.

The log shows you have been shown an error message window:
Error: MELOSBrazier [STAT:FE0F3C11] has invalid ObjectID 014C11 in MorskomPatchLOS2.esp for a light module (ESL).
These errors can cause CTD and other serious issues and need to be fixed.
Ignore wrong advice to temporarily disable plugins.

This windows had a link "Click on this link for additional explanations and help for this message" that you should click for further explanations and help, as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

Clicking that link opens https://dyndolod.info/Messages/Invalid-Object-ID, which explains the error in the plugin and how to fix it.
Note the bug reports for the mod at https://www.nexusmods.com/skyrimspecialedition/mods/33408/?tab=bugs reporting the same error in several plugins of the mod years ago.

You "OKed" the message, so the xEdit background loader can continue loading. So it did and once it finished it showed the  message:
An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.

Either fix the broken plugin MorskomPatchLOS2.esp or remove it permanently as explained in https://dyndolod.info/Messages/Invalid-Object-ID

  • 0
Posted
37 minutes ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also post when making posts.

 "This" is not a problem description.

The log shows you have been shown an error message window:
Error: MELOSBrazier [STAT:FE0F3C11] has invalid ObjectID 014C11 in MorskomPatchLOS2.esp for a light module (ESL).
These errors can cause CTD and other serious issues and need to be fixed.
Ignore wrong advice to temporarily disable plugins.

This windows had a link "Click on this link for additional explanations and help for this message" that you should click for further explanations and help, as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

Clicking that link opens https://dyndolod.info/Messages/Invalid-Object-ID, which explains the error in the plugin and how to fix it.
Note the bug reports for the mod at https://www.nexusmods.com/skyrimspecialedition/mods/33408/?tab=bugs reporting the same error in several plugins of the mod years ago.

You "OKed" the message, so the xEdit background loader can continue loading. So it did and once it finished it showed the  message:
An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.

Either fix the broken plugin MorskomPatchLOS2.esp or remove it permanently as explained in https://dyndolod.info/Messages/Invalid-Object-ID

OH. That's entirely my bad, with the message box. I appreciate the patience you're having with me. ;w; When the error message mentions CTDs, is it referring to crashing the game, the TexGen/DYNDOLOD, or both? :o I'm better at handling things when I can understand how/why they work. .w.

So, the .esp is marked as .esl when it actually shouldn't be, because the records aren't compacted into the range for .esl, yes? Would removing the .esl flag be enough to fix that problem, as it would be considered a regular .esp then? I'll also need to let the mod author that made the patch know their plugin is bunk, too. Assuming they're still around. e.e

That said, the .esp is only to add the fancy Lanterns of Skyrim lanterns to a mod-added player home, so if push comes to shove, I can handle having normal janky lanterns for it. ^_^

  • 0
Posted
26 minutes ago, Crawling_Chaos said:

OH. That's entirely my bad, with the message box. I appreciate the patience you're having with me. ;w; When the error message mentions CTDs, is it referring to crashing the game, the TexGen/DYNDOLOD, or both? :o I'm better at handling things when I can understand how/why they work. .w.

CTDs in the game - in the best case scenario.
TexGen/DynDOLOD will not start with such errors in the load order.

26 minutes ago, Crawling_Chaos said:

So, the .esp is marked as .esl when it actually shouldn't be, because the records aren't compacted into the range for .esl, yes? Would removing the .esl flag be enough to fix that problem, as it would be considered a regular .esp then?

The questions is already answered in https://dyndolod.info/Messages/Invalid-Object-ID:
Light modules are plugins flagged as ESL.

The plugin should not be flagged as ESL or the form IDs need to be compacted.

A plugin that is not flagged as ESL is a full plugin. Consider clicking the links in the page for further explanations.

26 minutes ago, Crawling_Chaos said:

I'll also need to let the mod author that made the patch know their plugin is bunk, too. Assuming they're still around. e.e

I already pointed out that there are bug reports about broken plugins. In this case, the author is aware since 2 years shortly after uploading the last version and simply recommends to not use it.

  • Thanks 1
  • 0
Posted (edited)

[Window Title]
DynDOLOD

[Main Instruction]
[REFR:FE04D900] (Places [FE04C090] <Error: Could not be resolved 1> NAME - Base in DLC2ThirskMeadHallExterior01 [CELL:0400EE07] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 16,14)) has invalid ObjectID 005900 in vclssse003_vvardenfellarrows.esl for a light module (ESL).

[Content]
These errors can cause CTD and other serious issues and need to be fixed.

Ignore wrong advice to temporarily disable plugins.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Full Debug Log: https://paste.ee/p/aenOSCBp

So what do I do? I just want to make ACMOS work and you're having me run three different programs so I can have a map that doesn't look like this, which is what ACMOS gave me with 'Lazy Roads'

Screen-Shot1.png

I just wanted a map where I could see where things were in comparison to the one on Map Genie.

Edited by Gulping
  • 0
Posted
49 minutes ago, Gulping said:

[Window Title]
DynDOLOD

[Main Instruction]
[REFR:FE04D900] (Places [FE04C090] <Error: Could not be resolved 1> NAME - Base in DLC2ThirskMeadHallExterior01 [CELL:0400EE07] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 16,14)) has invalid ObjectID 005900 in vclssse003_vvardenfellarrows.esl for a light module (ESL).

[Content]
These errors can cause CTD and other serious issues and need to be fixed.

Ignore wrong advice to temporarily disable plugins.

Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Full Debug Log: https://paste.ee/p/aenOSCBp

So what do I do? I just want to make ACMOS work and you're having me run three different programs so I can have a map that doesn't look like this, which is what ACMOS gave me with 'Lazy Roads'

Screen-Shot1.png

I just wanted a map where I could see where things were in comparison to the one on Map Genie.

Moved to the appropriate thread for the invalid objectID error reported in the load order. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which normal DynDOLOD log to also upload when making posts. 

The error message has a link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages that opens https://dyndolod.info/Messages/Invalid-Object-ID:
The light plugin has a form ID outside the allowed range. Pay attention to similar LOOT messages.
Form IDs outside the allowed range can cause CTD and other serious issues and need to be fixed.

Read the entire page.

The plugin vclssse003_vvardenfellarrows.esl is not a valid light plugin. Its formIDs should be compacted to make it a valid light plugin or it should be changed into a valid plugin by removing the light flag and changing its filename to vclssse003_vvardenfellarrows.esp or vclssse003_vvardenfellarrows.esm. Best to let the person know who created the broken plugin, so they can fix it.

It is your choice to follow third party instructions and use different tools to do what each tool was specifically designed to do. The tools are not responsible for broken plugins in your load order. If you have problems with third party instructions, third party tools or third party mods, then you need to use their forum, comment section etc. and ask their author for help or report issues to them.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.