As the title suggests, i have a problem with a reference : 0006e0dd ; DirtCliffsCornerOut01FieldGrass01; model is dirtcliffcornerout01.nif
The lod is visible at long range. Whenever a new cell is loaded by walking, this reference disappears in this new loaded cell. If i save and load this save, the reference is active and visible.
If the flag "full lod" is removed, the reference works as expected and is bugless.
The only mod that modifies this base reference in my loader is majestic mountain, but it doesnt seem to be related. Another mod is lightened skyrim but it targets 2 placed dirtcliff in whiterun world and disables them, nothing else, so it shouldnt affect lod in other areas....
Any fix outside of removing the flag? or an explanation?
Another problem i have, 5 trees lod in my whole game do not disappear at close range and are stacked on top of the full model, i do not use 3d lod tree with normal tree lod, so it's not the issue. It only happens for some pine trees, always the same base reference. i really do not understand this one. My loader is cleaned (i havent cleaned master thoo, shall i?), but there is some tree duplicated reference according to xlodgen
Question
Lance_geis
Hello,
As the title suggests, i have a problem with a reference : 0006e0dd ; DirtCliffsCornerOut01FieldGrass01; model is dirtcliffcornerout01.nif
The lod is visible at long range. Whenever a new cell is loaded by walking, this reference disappears in this new loaded cell. If i save and load this save, the reference is active and visible.
If the flag "full lod" is removed, the reference works as expected and is bugless.
The only mod that modifies this base reference in my loader is majestic mountain, but it doesnt seem to be related. Another mod is lightened skyrim but it targets 2 placed dirtcliff in whiterun world and disables them, nothing else, so it shouldnt affect lod in other areas....
Any fix outside of removing the flag? or an explanation?
Another problem i have, 5 trees lod in my whole game do not disappear at close range and are stacked on top of the full model, i do not use 3d lod tree with normal tree lod, so it's not the issue. It only happens for some pine trees, always the same base reference. i really do not understand this one. My loader is cleaned (i havent cleaned master thoo, shall i?), but there is some tree duplicated reference according to xlodgen
thank for taking the time to read this.
Edited by Lance_geis12 answers to this question
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