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Almost perfect game, except for a few issues.


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I just wanted to thank the Step Community for creating such a wonderful project. It used to take days to create a stable mod base to build off of.  The step community has shortened that process to 30 minutes. Thank you!

 

Currently I'm running over 170 ESPs 60 frames and so far stable. I've modded nearly every aspect of the game that I would like to accept there's a few issues that I need to conquer. Then I can start live streaming. My setup is perfect, except for snow seams (1 2 3 4-ice surrounding Berg too blue), Indoor lighting issues (Video) Fixed, and Bland Road textures at mid and far distances and 3 road seams(1 2 3 road seams). I'm using ENB, but its not shown in the screenshot or video due to a incompatibility with my streaming software. I'm running full Step setup. Other mods include: Realistic Lighting Overhaul 4-0-6, Enhanced Lights and FX 0-1-6, Climates Of Tamrie Final, and many others that are not relevant to this topic.

 

As a side note, I do get a massive frame rate drop between cell transitions. I suspect that's due to having six-year-old hard drives that are near death. I will soon be upgrading to a terabyte hard drive but if I had a SSD and uncompressed all the BSA's would that help?

 

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5 answers to this question

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Posted

Keep the bsa as bsa. Ethatron who knows his way around texture optimization has tested that files in bsa archives are faster loaded than loose files.

Using an SSD will still bring you lots of benefits.

There's nothing wrong with your ice textures, it's just how the engine works. Every modder is bound to the limits of the CK and texture seems between cells are really hard to fix (afaik at least.) Same goes for your road screens.

As for your light popping, it might be an issue between RLO and ELFX. Are you sure you've installed both of them correctly?

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Posted
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Keep the bsa as bsa. Ethatron who knows his way around texture optimization has tested that files in bsa archives are faster loaded than loose files.

Using an SSD will still bring you lots of benefits.

There's nothing wrong with your ice textures, it's just how the engine works. Every modder is bound to the limits of the CK and texture seems between cells are really hard to fix (afaik at least.) Same goes for your road screens.

As for your light popping, it might be an issue between RLO and ELFX. Are you sure you've installed both of them correctly?

I could be wrong but I don't think uncompressed BSA's are loose files.  You guys have any suggestions for blurry flat road textures as seen in the mid-far portions of the road screenshots?

 

BTW. It looks like there's two different snow textures.

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Posted

So you mean your going to load the bsa in bsaopt and unpack them, then compress them with the lowest possible compression value? Dunno whether that'll do you any good.

And be aware, that there are some vanilla bsa not working when recompressed with bsaopt. Refer to our wiki guides for further details.

 

It's not 2 snow textures, it's two texture tiles lying right beside eachother which produces the texture seam.

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So you mean your going to load the bsa in bsaopt and unpack them, then compress them with the lowest possible compression value?

 

It's not 2 snow textures, it's two texture tiles lying right beside eachother which produces the texture seam.

 

Thanks for all your help. I appreciate it.

 

Yes, I'm talking about repacking the BSA's at the lowest compression setting possible. My theory is CPU time to uncompress substantially large BSA files contributes to cell transitions micro shuttering. Micro-shuttering does not contain frames per second drop. An SSD will most likely reduce FPS drop, but not micro shuddering during cell transitions. I will defer to the wiki to read more.

 

Take a look at this pic The textures look almost the same except for the light and dark contrast which isn't a shadow or lighting issue.

 

This picture highlights two rocks with snow on them, one on the right one on the left. The rock on the right fits the surrounding textures fabulously. On the left the snow texture on the rock looks low-resolution and washed out.

 

I point these things out, hoping to find a solution, but if there isn't, that's fine.

 

I'll probably repost this in the Bethesda forums to get more eyes on the things I pointed out. More people that see this, the more likely I'll find someone with a mod suggestion or something of like.

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Posted

Hmm, you can try to find out, whether it helps or not. Report your findings here. I'm sure others would love to hear about them.

 

Those are vanilla issues, that cannot be fixed without going into the CK yourself. The color of the snow is the result of a different "light reflection" because the two snow tiles are in an angle to another. At least that's my hypotheses.

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