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Hi there.

I'm about to release a new version of my "FORESTS OF DIBELLA", probably the final version of this notorious mod. This time I think I'll pack the mod into BSA and I'll have a "fake" plugin ("flagged" as ESL) to support the BSA file. I'm wondering about the billboards for my trees. Should these files to be outside the BSA (as loose files, as they were all along) or to include them too into the BSA?

Regards for any help.

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Posted (edited)

Standard tree LOD of Skyrim only uses a diffuse texture atlas, so normal map textures are not required.

 

TexGen 3.0 creates billboards automatically for DynDOLOD 3.0 - with optional normal map textures for ultra tree LOD if so desired by the user.

Edited by sheson

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