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FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 

 
A: If the billboard tree LOD seems overly dark or bright, use the tree LOD brightness setting on the advanced options to account for lighting changes made by ENBs or weather mods. 
 
A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. 
 
A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. 
 
A: Find better matching billboards for the tree mods or create them. See this video
 
Check out the DynDOLOD 3 Alpha. Follow its installation and generation instructions, including not installing any billboards and using TexGen to generate them all for the current load order.
 

 

For problems and questions about a guide you should ask the guides author(s) on the appropriate forums, discord etc.

Edited by sheson
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