As you can see in the picture, every time after loading into the game, there always be some ugly lod with low-meshes(below) cover the dyndolod mountain and trees lod(above). I think [terrainmamager] havs something to do with the problem, but changing this in skyrimpref.ini and Dyndolod settings in MCM is useless.
However, everytime in game after I changing the Dyndolod setting in MCM, all the low-meshes mountain and trees lod disappeared within seconds. But after I save and reload the game, same problem shows up again. Here's my [terrainmanager] setting in skyrimpref.ini
[General]
uLargeRefLODGridSize=21
[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=100000.0000
fBlockLevel1Distance=180500.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=4.0000
fTreeLoadDistance=180500.0000
and I keep uGridsToLoad=5.
I really don't know what could do anymore, please help.
Question
BreakingMountain
Hello Sheson, thank you for your Dyndolod, it's epic.
But I meet some problem here about the mountain lod. I think it has something to do with the ini setting.
https://i.ibb.co/WsL9HPF/Screen-Shot33-5.png
As you can see in the picture, every time after loading into the game, there always be some ugly lod with low-meshes(below) cover the dyndolod mountain and trees lod(above). I think [terrainmamager] havs something to do with the problem, but changing this in skyrimpref.ini and Dyndolod settings in MCM is useless.
However, everytime in game after I changing the Dyndolod setting in MCM, all the low-meshes mountain and trees lod disappeared within seconds. But after I save and reload the game, same problem shows up again. Here's my [terrainmanager] setting in skyrimpref.ini
[General]
uLargeRefLODGridSize=21
1 answer to this question
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