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FO4LODGen first attempt at making custom world map


Question

Posted

Hey! I'm about to attempt creating an in-game map for a custom world I'm creating. This will be the first time I've tried anything like this

 

Anyway, before I start, is there any advice you could give me? Any tutorials I should read? I mean, rather than just jumping straight in and making a pig's ear of things

 

I plan to document the progress in this thread for other users that may find themselves in the same situation as myself; starting out on the journey of in-game map making using FO4LODGen

 

Thanks for the tools by the way! I don't know what I'd do without FO4Edit, and now this seems to be a perfect 'sister' project

 

Hope you're all well!

 

 

 

 

Screen Shot of up-and-coming Mod release...

YcfGPkC.jpg

3 answers to this question

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Posted (edited)

step 1) download the exe file...

 

I took this installer from here using the 'Beta' version. That page also has a lot of information regarding making LOD textures for making in-game maps. I guess that's where this journey will start.

 

 

EDIT: I also found these pages:

 

https://forums.nexusmods.com/index.php?/topic/854371-generating-static-lod-textures/?p=6857409

 

https://forums.nexusmods.com/index.php?/topic/976063-how-do-i-create-a-custom-world-map-for-my-custom-worldspace/

 

https://www.reddit.com/r/skyrimmods/comments/30espv/help_how_would_you_create_a_world_map_for_a_new/

 

 

 

also useful

 

https://wiki.nexusmods.com/index.php/Creating_an_Exterior_Worldspace

 

Edited by cVcNEX
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Posted

some more useful likes involving creating a custom world

 

Generate LOD for a Custom Worldspace with xLODGen

 

Generating Worldspace LOD 

 

Importing height maps

 

Navmeshing

 

Navmeshing more detailed

 

Map Markers / Locations

 

Connecting a Door to a worldspace

 

Annoying Grass Textures

 

Landscaping Tools

 

Creating and Editing Cells

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Posted (edited)

Not sure why anyone would use CK for LOD generation since we have FO4LODGen since quite some time now.

 

If there are new static base records for which object LOD is desired, set Has Distant LOD and define LOD models.

 

Create a data/lodsettings/*.lod file with LodFileGenerator for the new worldspace. Get suitable worldspace bounds from worldrecord. Best to round down lower left cell to a multiple of 32, e.g start at -64, -64 for example.

 

Start xLODGen and generate object and terrain LOD.

 

Typically the map uses object LOD level 16 and terrain LOD level 32, unless change via INI settings.

Edited by sheson

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