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Dyndolod Crashing after entering new cell.


SkyrimAdventureLore

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FAQ: Game: ILS or CTD

 

A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. 

 

A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 

 

A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 

 

A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. 

 

A: If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.ini. Alternatively add/set [saveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim.

 

 

Use pastebin.com or an uploaded service.

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okay so I dont believe it is a memory issue because I am running crash fixes os, plus proper enblocal.ini, 32gb of ram and amd radeon vii 16gb. I have found the meshes that have errors but Im confused as to how to fix this because they belong to the skyrim.esm file. I cannot upload  more than 500kb to pastebin and my log file is 2.5mb. the missing meshes I get

Below is a list of base records using LOD models with missing textures which are used by references:

[00:13:48.412] Skyrim.esm FenceWoven02Snow [sTAT:00091A0A]: Missing textures in "meshes\lod\farmhouse\fencewoven02_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:13:48.421] Skyrim.esm FenceWoven01Snow [sTAT:00091A09]: Missing textures in "meshes\lod\farmhouse\fencewoven01_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:13:48.430] Skyrim.esm FenceWoven02 [sTAT:000008A7]: Missing textures in "meshes\lod\farmhouse\fencewoven02_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:13:48.438] Skyrim.esm FenceWoven01 [sTAT:000008A6]: Missing textures in "meshes\lod\farmhouse\fencewoven01_lod_0.nif" "textures\lod\wovenfence03.dds"  
[00:13:48.447] Install the missing textures or update the texture paths in the NIFs, then generate LOD again if LOD for reference using these base records is desired. 
 
Thank you for your reply 
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You have a mod that replaces the mentioned LOD meshes, but the required LOD textures are not installed.

 

Truncate the log to the last meaningful generation, or delete the log before a new generation.

 

BTW Skyrim is a x86 application and such is limited to about 3.1GB main memory.

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in addition to the missing textures (that won't cause CTD  as the LOD meshes are ignored) the log shows these errors and suggestions:

 

check the logfile for errors D:\Games\DynDOLOD\Logs\LODGen_TES5_Tamriel_log.txt>
check the logfile for errors D:\Games\DynDOLOD\Logs\LODGen_TES5_DLC1HunterHQWorld_log.txt>
 
There were errors in one or more LODGen logs (see report above) resulting in incomplete static object LOD.
Check the LODGen logs and fix cause of errors.
Switch to expert mode and try re-running LODGen.exe for these wordspaces with the already exported LOD data.
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They end prematurely. The last lines should be something like:

 

Log ended at 00:18:04 (4:57)
Code: 0
 
Set expert=1 DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini, start DynDOLOD, select Tamriel and click Execute LODGen.exe for it.
 
Bring the spawned command prompt window to the front and let it finish on its own. If it just closes again without any additional messages or prompts, check its updated log file again.
 
 
If those run through without error but there are still problems in the game, generate without full model fall back as suggested by the FAQ answers.
 
As explained in the manual, install billboards for the vanilla trees. Put them after DynDOLOD Resources and before billboards for tree mods.
Edited by sheson
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